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Post by Beowuuf on Feb 3, 2009 3:17:30 GMT -5
Has Trrasken moved this round yet?
Won't be able to update til i get back home
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Post by dharn on Feb 3, 2009 9:51:48 GMT -5
Sorry everyone but I can only go online around this hour (nighttime in Malaysia). So my actions will be a bit late.
Step 1 : Skipped Step 2 : Follow and Attack A2 at F11 Step 3 : Bloodlust
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Post by Aguila Saber on Feb 3, 2009 12:52:20 GMT -5
Sorry everyone but I can only go online around this hour (nighttime in Malaysia). So my actions will be a bit late. Step 1 : Skipped Step 2 : Follow and Attack A2 at F11 Step 3 : Bloodlust You can't do this unless you are within two squares. However, I've added a new Move towards Target, which allows you to stalk any target on the playing field. Move towards target. Spends all your activity to catch up with a certain target. If possible the two will end movement on same square. Basically, this allows you to end up on the same square as the F11 Annihilator, in this case F14. No attack this round though, but since you are ending up on same square you can use Full Attack next round.
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Post by Aguila Saber on Feb 3, 2009 13:05:02 GMT -5
Hmmm... Annihilators are close enough so none of you are really playable unless I want to pass back-wards and I think it is a tad too early for that.
So flank-run for me.
1. Throwing Sun-Crystal to O18. 2. Moving to O18. 3. Catch at O18.
Meanwhile, make short work of those in the middle please, and if you run forward you may find yourself a sun-crystal passed to you in one or two rounds much closer to their goal.
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Post by Aguila Saber on Feb 3, 2009 13:09:40 GMT -5
Someone needs to be! Just don't kill everyone before I get busy. Well... Busy yourself with the Rifle. If someone starys close enough pick up an axe.
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Post by eviltb on Feb 3, 2009 15:03:02 GMT -5
so is there a target on J14 now?
If so, I want to move up, throw an axe at it, then psychic attack it for damage
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Post by Beowuuf on Feb 3, 2009 15:15:59 GMT -5
Ok, fields updated - assume Trasken's move is for this round and he 'lost' last round. Have left eviltb's movement until it's clarified I've moved myself, now just need some clarification on my third step. Ok, so my strength power word will have kicked in at the start of this round, right? So, if I cast power word: hold on the A3 at L12 it won't kick in until the start of next round, after he's moved? Also, when can I drink the Eye potion? And can I do it in parallel with other actiosn or do I need to sacrifice an action?
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Post by Aguila Saber on Feb 3, 2009 15:17:33 GMT -5
so is there a target on J14 now? If so, I want to move up, throw an axe at it, then psychic attack it for damage You are in range for psychic attack and fear, so I assume you want to use both. The one on J14 (and other on Aguila's flank) you should expect to move towards the flank to try and cut Aguila off. Some but probably not all will do that. It is still horribly distance to thrown an axe for you, but if you move up the field and get closer you will be in a good position to throw next round. Also, if you want to catch after Aguila's run you really should move up the field as well.
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Post by Aguila Saber on Feb 3, 2009 15:25:17 GMT -5
Ok, fields updated - assume Trasken's move is for this round and he 'lost' last round. Have left eviltb's movement until it's clarified I've moved myself, now just need some clarification on my third step. Ok, so my strength power word will have kicked in at the start of this round, right? So, if I cast power word: hold on the A3 at L12 it won't kick in until the start of next round, after he's moved? Also, when can I drink the Eye potion? And can I do it in parallel with other actiosn or do I need to sacrifice an action? Trasken's move was for round 2. No Round lost. Updated ypur character for the Power Word: Strength If you cast Hold as step 3 this round, then if successful that Annihilator will lose all actions next round. I.e. will not move, attack, throw or defend or anything else during round 4. If you want to attack the one you cast Hold on the use the "Move to Target" action, and you will pursue that creature this round. (You will reduce the distance by at least one since your Movement is 7 and the Annihilator only has 6 Movement. You use the Potion in step 3. So you can't cast a spell Catch, Pick-Up or use a Special in step 3 if you wish to do so.
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Post by Beowuuf on Feb 3, 2009 15:41:54 GMT -5
Hold was purely to give less targets trying to swarm you, if a 1-1 ration of critters is being generated on the field, wasting time on single attacks to start with is probably no good - better us blockers like myself and trasken get surrounded and start felling multiple people then with concussive blasts and full round attacks
I'll forgo the eye potion to cast hold on the indicated A3
I thought I has speed 6 - I'll adjust my position by one then
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Post by Aguila Saber on Feb 3, 2009 15:44:00 GMT -5
Annihilator actions:
C5 to F8 O1 to L4
F10 to F12 H10 to J10 J10 to L9 E12 Throw Axe at Trasken (F14), then move to F14 and Pick-Up. G12 Throw Axe at Trasken (F14), then move to F14 and Pick-Up. I12 move to J12 K12 move to M12 F14 Full Attack on Trasken H14 Throw Axe at Trasken (F14). Move to I16. I14 move to O14. Catch.
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Post by Aguila Saber on Feb 3, 2009 15:45:19 GMT -5
I thought I has speed 6 - I'll adjust my position by one then Your Boots of Speed makes your Speed 2 and your Movement 7.
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Post by Doomy on Feb 3, 2009 15:54:38 GMT -5
Think I'll nip forward a little bit and shoot someone. Can I shoot and move in the same turn?
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Post by Aguila Saber on Feb 3, 2009 16:14:22 GMT -5
Think I'll nip forward a little bit and shoot someone. Can I shoot and move in the same turn? Your Rifle is a long range weapon. You won't gain much damage by moving forwards. Your Reload step is the same as your move step. So you either Move or Reload. (yep... sucks I can't use my Battle-Cries when I make Catches which is a bummer for this and last round.) Damage for Rifle is the same as for the Marksmanship contest but the range is shorter here. Most are about 15 squares away which was the distance for the last shots in the Marksmanship event. To answer your question. You can shoot and move this turn, but you will end up with a not loaded weapon for next turn. My advice is to shoot and reload. In a round where there is no good targets, or if we mop up their front line, then take a good move forwards then.
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Post by eviltb on Feb 3, 2009 16:14:23 GMT -5
Rite I just looked at the field and thats totally confused me on where everyone was/is and where the hell I am!
So where is AS gonna throw to? Cause that is where I will move to. I could move up on the diagonal to hit the A2 on O14 with psychic and melee, then attempt a catch??
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