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Post by Doomy on Jan 8, 2009 15:58:05 GMT -5
Doomy Boom Powders in order: A2, C2, D2, D3, and F3
Same preparation as last round (Eye Potion, ready Bor Rifle, remain in position (F5) unless movement is required for a clear shot.
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Post by dharn on Jan 9, 2009 6:05:53 GMT -5
Moves: I1 - I 3 - I5 - I7 - I9
Same preparation.
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Post by eviltb on Jan 9, 2009 14:50:28 GMT -5
Boompowder: F10-G8-E8-F6-H7
Prep: Drink Speed potion, draw rapier, stand ground
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Post by Aguila Saber on Jan 10, 2009 9:25:02 GMT -5
Boom powder: G3, F4, G5, H4, I4
Same preparations as in first round.
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Post by Aguila Saber on Jan 10, 2009 9:32:29 GMT -5
Beowuuf Boom Powders in order: E6 - E4 - C4 - C6 - C8
eviltb Boom Powders in order: F10 - G8 - E8 - F6 - H7
Trasken Boom Powders in order: I1 - I 3 - I5 - I7 - I9
Doomy Boom Powders in order: A2 - C2 - D2 - D3 - F3
Aguila Boom Powders in order: G3 - F4 - G5 - H4 - I4
Beowuuf Preparation: Power word: Strength (3 mana) Draw bluesteel sword Wait on C8
eviltb Preparation: Drink speed potion Draw rapier Wait on H7
Trasken Preparation: Draw Axe Use Bloodlust Wait on I9
Doomy Preparation: Drink Potion of Eye (+1 Eye) Ready Bor Rifle Wait on F3.
Aguila Preparation: Use Battle Cry Flame Weapon on Telchos Tribal Spear, 2 Endurance Use Battle Cry Battle Wind, 2 Endurance Arms herself with Tribal Spear Wait on I4.
Note: You do not see the enemies in the preparation round. So you cannot charge nearest. You do not know if you will get a clear shot. Those are choices you make after the preparation round.
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Post by Aguila Saber on Jan 11, 2009 7:42:31 GMT -5
Here are the rolls: First 7 rolls for Tier I. Second 5 rolls for Tier II. Third 3 rolls for Tier III. Last 1 roll for Tier IV. Each pair of rolls is first for the A-J and secondly for 1-10. (1d10=10, 1d10=1, 1d10=6, 1d10=9, 1d10=5, 1d10=6, 1d10=9, 1d10=9, 1d10=3, 1d10=3, 1d10=8, 1d10=1, 1d10=4, 1d10=8, 1d10=9, 1d10=5, 1d10=6, 1d10=10, 1d10=2, 1d10=7, 1d10=7, 1d10=9, 1d10=1, 1d10=8, 1d10=6, 1d10=3, 1d10=5, 1d10=10, 1d10=5, 1d10=9, 1d10=5, 1d10=2) Translated. Tier I: J1, F9, E6, I9, C3, H1, D8 Tier II: I5, F10, B7, G9, A8 Tier III: F3, E10, E9 Tier IV: E2 Damage dice: 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [3] = (3) 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [2] = (2) 1d4 ¨ [2] = (2) 1d4 ¨ [1] = (1) 1d4 ¨ [1] = (1) 1d4 ¨ [4] = (4) 1d4 ¨ [3] = (3) 1d4 ¨ [1] = (1) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [1] = (1) 1d4 ¨ [1] = (1) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [3] = (3) 1d4 ¨ [1] = (1) 1d4 ¨ [4] = (4) 1d4 ¨ [4] = (4) 1d4 ¨ [2] = (2) 1d4 ¨ [4] = (4) 1d4 ¨ [1] = (1) 1d4 ¨ [4] = (4) 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [4] = (4) 1d4 ¨ [2] = (2) 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [4] = (4) 1d4 ¨ [4] = (4) 1d4 ¨ [2] = (2) 1d4 ¨ [2] = (2) 1d4 ¨ [3] = (3) 1d4 ¨ [2] = (2) 1d4 ¨ [4] = (4) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [3] = (3) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [2] = (2) 1d4 ¨ [1] = (1) 1d4 ¨ [4] = (4) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [2] = (2)
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Post by Aguila Saber on Jan 11, 2009 9:36:56 GMT -5
Boompowder 1.
Beowuuf: E6
eviltb F10
Trasken I1
Doomy A2
Aguila G3
Damage: Same square: Kills 1 square off: 6 + 3d4 2 squares off: 3 + 2d4 3 squares off: 1d4
Tier I (7 Health): J1, Trasken: 1 (Damage: 6+3+4+3), 7 Points) F9, eviltb: 1 (Damage: 6+3+4+2), 7 Points) E6, Beowuuf - Direct Kill (Damage: 7, 7 Points) I9 C3, Doomy: 3 (Damage: 2) H1, Trasken: 1 (Damage: 6+1+1+4, 7 Points and the Kill), Aguila: 3 (Damage: 3, 3 Points) D8, Beowuuf 3 (Damage: 1, 1 Points)
Tier II (12 Health): I5 F10, eviltb - Direct Kill (Damage: 12, 12 Points) B7 G9, eviltb: 2 (Damage: 3+1+2=6, 6 Points) A8
Tier III (20 Health): F3, Aguila: 1 (Damage: 6+1+1+1=9, 9 Points) E10, eviltb: 1 (Damage: 6+2+3+1=12, 12 Points) E9, Beowuuf 3 (Damage: 4, 4 Points), eviltb: 2 (Damage: 3+4+2=11, 11 Points)
Tier IV (30 Health): E2: Aguila: 3 (Damage: 4, 4 Points)
Damage Scoring: Aguila: 3+9+4 = 16 Beowuuf: 7+1+4=12 Doomy: 2=2 eviltb: 7+12+6+12+11=48 Trasken: 7+7=14
Kill scoring: Aguila: - Beowuuf: 1 Tier I Doomy: - eviltb: 1 Tier I, 1 Tier II Trasken: 2 Tier I
Remaining damage rolls: 1d4 ¨ [1] = (1) 1d4 ¨ [4] = (4) 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [4] = (4) 1d4 ¨ [2] = (2) 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [4] = (4) 1d4 ¨ [4] = (4) 1d4 ¨ [2] = (2) 1d4 ¨ [2] = (2) 1d4 ¨ [3] = (3) 1d4 ¨ [2] = (2) 1d4 ¨ [4] = (4) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [3] = (3) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [2] = (2) 1d4 ¨ [1] = (1) 1d4 ¨ [4] = (4) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [2] = (2)
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Post by Aguila Saber on Jan 11, 2009 9:41:39 GMT -5
The first round went to eviltb with no doubt at all.
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Post by Aguila Saber on Jan 11, 2009 15:53:03 GMT -5
Boompowder 2.
Beowuuf: E4
eviltb G8
Trasken I3
Doomy C2
Aguila F4
Damage: Same square: Kills 1 square off: 6 + 3d4 2 squares off: 3 + 2d4 3 squares off: 1d4
Tier I (7 Health): I9, eviltb: 3 (Damage: 1, 1 Point) C3, (5 Health), Beowuuf: 3 (Damage: 4, 4 Points), Doomy: 1 (Damage: 6+3+4+4=17, 5 Points and the Kill.) D8, (6 Health): eviltb: 3 (Damage: 2, 2 Points)
Tier II (12 Health): I5. Trasken: 2 (Damage: 3+3+4=10, 10 Points) B7 G9, (6 Health). eviltb: 1 (Damage: 6+4+4+2=16, 6 Points) A8
Tier III (20 Health): F3, (11 Health). Beowuuf: 2 (Damage: 3+2+3=8, 8 Points), Trasken: 2 (Damage: 2, 2 Points), Aguila: 1 (Damage: 6+4+1+2=13, 11 Points and the Kill.) E10, (8 Health) E9, (5 Health), eviltb: 3 (Damage 3:, 3 Points)
Tier IV (30 Health): E2, (26 Health), Beowuuf: 2 (Damage:3+1+2=6, 6 Points), Doomy: 2 (Damage: 3+2+1=6, 6 Points), Aguila: 3 (Damage: 4, 4 Points)
Damage Scoring: Aguila: 11+4 =15 Beowuuf: 4+8+6= 18 Doomy: 5+6=11 eviltb: 1+2+6+3 = 14 Trasken: 10+2 = 12
Kill scoring: Aguila: 1 Tier III Beowuuf: - Doomy: 1 Tier I eviltb: 1 Tier II Trasken: -
Remaining damage rolls: 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [2] = (2)
Beowuuf wins with most damage. Aguila has the best kill this round.
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Post by Beowuuf on Jan 11, 2009 16:02:08 GMT -5
Hmm, getting close - but apparently anything can happen!
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Post by Aguila Saber on Jan 12, 2009 13:49:47 GMT -5
Boompowder 3. Beowuuf: C4 eviltb E8 Trasken I5 Doomy D2 Aguila G5 Damage: Same square: Kills 1 square off: 6 + 3d4 2 squares off: 3 + 2d4 3 squares off: 1d4 Tier I (7 Health): I9, (6 Health) D8, (4 Health), eviltb: 1 (Damage: 6+1+2+2=11, 4 Points) Tier II (12 Health): I5, ( 2 Health) Tasken: Direct Kill (2 Points and the Kill), Aguila: 2 )Damage: (3+3+4=10, 2 Points) B7 A8 Tier III (20 Health): E10, (8 Health), eviltb: 2 (Damage: 3+1+1=5, 5 Points) E9, (2 Health), eviltb: 1 (Damage: 6+2+1+4=13, 2 Points) Tier IV (30 Health): E2, (10 Health), Doomy: 1 (Damage: 6+4+1+3=14, 10 Points) Damage Scoring: Aguila: 2 Beowuuf: - Doomy: 10 eviltb: 4+5+2 Trasken: 2 Kill scoring: Aguila: Beowuuf: - Doomy: 1 Tier IV eviltb: 1 Tier I, 1 Tier III Trasken: 1 Tier II Remaining damage rolls: 1d4 N [1] = (1) * 1d4 N [2] = (2) * 1d4 N [2] = (2) * New rolls: 1d4 ¨ [3] = (3) * 1d4 ¨ [4] = (4) * 1d4 ¨ [1] = (1) * 1d4 ¨ [1] = (1) * 1d4 ¨ [2] = (2) * 1d4 ¨ [1] = (1) * 1d4 ¨ [4] = (4) * 1d4 ¨ [4] = (4) * 1d4 ¨ [1] = (1) * 1d4 ¨ [3] = (3) * 1d4 ¨ [2] = (2) 1d4 ¨ [4] = (4) 1d4 ¨ [3] = (3) 1d4 ¨ [3] = (3) 1d4 ¨ [1] = (1) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [1] = (1) 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [4] = (4) 1d4 ¨ [3] = (3) 1d4 ¨ [3] = (3) 1d4 ¨ [3] = (3) 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [1] = (1) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [2] = (2) 1d4=3, 1d4=4, 1d4=1, 1d4=1, 1d4=2, 1d4=1, 1d4=4, 1d4=4, 1d4=1, 1d4=3, 1d4=2, 1d4=4, 1d4=3, 1d4=3, 1d4=1, 1d4=1, 1d4=2, 1d4=1, 1d4=3, 1d4=4, 1d4=4, 1d4=3, 1d4=3, 1d4=3, 1d4=3, 1d4=4, 1d4=1, 1d4=1, 1d4=2, 1d4=2
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Post by Aguila Saber on Jan 12, 2009 14:06:16 GMT -5
Boompowder 4.
Beowuuf: C6
eviltb: F6
Trasken I7
Doomy D3
Aguila H4
Damage: Same square: Kills 1 square off: 6 + 3d4 2 squares off: 3 + 2d4 3 squares off: 1d4
Tier I (7 Health): I9, (6 Health), Trasken: 2 (Damage: 3+2+4 =9, 6 Points)
Tier II (12 Health): B7, Beowuuf: 2 (Damage: 3+3+3 =9, 9 Points) A8
Tier III (20 Health): E10, (3 Health)
Damage Scoring: Aguila: Beowuuf: 9 Doomy: eviltb: Trasken: 6
Kill scoring: Aguila: Beowuuf: Doomy: eviltb: Trasken: 1 Tier I
Remaining damage rolls: 1d4 ¨ [2] = (2) * 1d4 ¨ [4] = (4) * 1d4 ¨ [3] = (3) * 1d4 ¨ [3] = (3) * 1d4 ¨ [1] = (1) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [1] = (1) 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [4] = (4) 1d4 ¨ [3] = (3) 1d4 ¨ [3] = (3) 1d4 ¨ [3] = (3) 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [1] = (1) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [2] = (2)
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Post by Aguila Saber on Jan 12, 2009 14:10:45 GMT -5
Boompowder 5.
Beowuuf: C8
eviltb: H7
Trasken I9
Doomy F3
Aguila I4
Damage: Same square: Kills 1 square off: 6 + 3d4 2 squares off: 3 + 2d4 3 squares off: 1d4
Tier II (12 Health): B7, (3 Health), Beowuuf: 2 (Damage: 3+1+1 = 5. 3 Points) A8, Beowuuf: 2 (Damage: 3+2+1 = 6. 6 Points.)
Tier III (20 Health): E10, (3 Health)
Damage Scoring: Aguila: Beowuuf: 6+3 = 9 Doomy: eviltb: Trasken:
Kill scoring: Aguila: Beowuuf: 1 Tier II. Doomy: eviltb: Trasken:
Remaining damage rolls: 1d4 ¨ [1] = (1) * 1d4 ¨ [1] = (1) * 1d4 ¨ [2] = (2) * 1d4 ¨ [1] = (1) * 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [4] = (4) 1d4 ¨ [3] = (3) 1d4 ¨ [3] = (3) 1d4 ¨ [3] = (3) 1d4 ¨ [3] = (3) 1d4 ¨ [4] = (4) 1d4 ¨ [1] = (1) 1d4 ¨ [1] = (1) 1d4 ¨ [2] = (2) 1d4 ¨ [2] = (2)
Hmmmm not much left this round either....
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Post by dharn on Jan 16, 2009 6:34:43 GMT -5
Alright, I managed to sneak out to a friend's house for the weekend... if a new list is need, you can tell me...
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Post by Aguila Saber on Jan 25, 2009 15:32:59 GMT -5
Right .... What are your actions Have you all forgotten that there were a few annilhilators left ?
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