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Post by Maerin on May 18, 2008 12:59:58 GMT -5
Well, once you can justify your own evil to yourself, you become the best type of villain  What is the difference between you and I then? Why it must be that I must be more articulate AND more persuasive...  ;D
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Post by Agrarvyn on May 19, 2008 7:41:37 GMT -5
Well, be that as it may Maerin, but fantasy evil is sexy, cool and doesn't need to worry about incidental casualties 
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Post by Maerin on May 19, 2008 10:40:27 GMT -5
You just keep telling yourself that. After all, you cannot be so unfortunate as to be completely unable to persuade even yourself, right...?
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Post by Beowuuf on May 19, 2008 10:57:02 GMT -5
Forget Zipp's tournament, this si the writing contest we should be scoring ;D
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Post by Aguila Saber on May 19, 2008 11:22:17 GMT -5
About money and equipment ...
Stocks if they ever are introduced should change very slowly over time. Perhaps changed once per week, between -5% and +10%. This will give it about the same value as interest which was 1% every 2 days.
Most items were mispriced some of them horribly mispriced. Items with upkeep did not have upkeep. Semi-precious gems were more expensive than rubies and diamonds.
All class items were more or less meaningless since you would always be able to easily get them by the time you were at the required level.
Was anyone ever stopped from advancing in rank/level because they could not acquire a required item?
The only show-stopper would be for male Telchos because the highest ranks for the Telchos had a required female gender pre-requisite.
The Kai and perhaps some other organizations as well, appointed their Masters and Grand masters by donating to them the required items. I guess this would be one way of denying levelling. Not usre if this was ever used, except the Kai rule which required postings in regular intervals to stay in the order.
The places where money did have a preventive effect were for Guilds and Markets with the new finiacial system (only posts, Lottery and bi-daily interests to accumulate money), since the estate costs and market costs were not achievable for quite some time with this system.
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Post by Beowuuf on May 19, 2008 12:46:37 GMT -5
I think zarke cornered the market with bluesteel items, but he would still let people have the items if they asked nicely.
I agree wit hall the above, especially I think upkeep is definitely a great idea. Food for horses, food for retainers, and perhaps retainers for castles etc
A shame the site crashed, I think I had put lots of the equipment to sane prices again, and restocked them to be bought
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Post by Agrarvyn on May 19, 2008 16:57:29 GMT -5
Upkeep would get rather deadly for shop owners. Profit may have been tasty when things sold, but it has to be said that stock did not exactly turn over that quickly.
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Post by Beowuuf on May 19, 2008 17:25:06 GMT -5
Not an upkeep like 'pay more money for your shop each week'. You buy a shop, it's yours. You buy a building or a farm, it's yours - just farms don't raise money without hired hands, who need fed, and castles too need support personnel
That was the sort of upkeep i meant. Plus horses
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Post by Maerin on May 19, 2008 17:56:18 GMT -5
Doesn't seem a completely improbable idea, but the point that Agrarvyn raises is not an insignificant one. However one decides to define "upkeep" one needs to keep in mind that there is a reason why property remains the most consistently valuable commodity throughout history (though modern non-material based money systems have done a lot to dilute that truism in the past century). Property is valuable because it is both a revenue generator that pays for/supports itself AND generates an occasional profit or other measurable advantage above and beyond subsistence existance. Again putting aside how the modern commerce has changed things, the kind of upkeep beowuuf is referring to is most often also the kind of upkeep that is already inherent in the owning of property. A manor was self-sufficient, or it ceased to exist. If a fortress did not produce its own food, it still defended the people who were fiefed or otherwise required to provide food to it.
We make some allowances for modern mentalities of money and value because roleplaying games in general do so (resulting, I might add, in some of the worst absurdities to be found in both roleplaying games AND in the fantasy genre), and that is fine. But try to rationalize exactly how the economy is justifiable either requires everyone to suspend exactly the same degree of disbelief...or not delve too deeply into questioning the "logic" of any such system.
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Post by Aguila Saber on May 20, 2008 1:34:17 GMT -5
Upkeep would get rather deadly for shop owners. Profit may have been tasty when things sold, but it has to be said that stock did not exactly turn over that quickly. No upkeep for shops. If you have them in your shop for sale you hire them away to local people, thus no cost. The only things shops should have upkeep for is land (deeds) and transports (wagons and ships). For animals I'd prefer that if you buy more than 1 animal, transport, and so on that you have to buy a tender/groom/trainer, and pay for the upkeep that way. If you have more than a certain amount of horses, you will need a stables. No upkeep for the animal itself. Property (land) is not something our characters would normally NOT buy for money, but something which must be earned during adventures. Many nations may require official approval when selling land.
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Post by Agrarvyn on May 20, 2008 2:28:52 GMT -5
That's an interesting clarification and I think could be quite useful in play. Of course, I believe that the original livestock and henchmen were supposed to have upkeep originally?
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Post by Beowuuf on May 20, 2008 2:30:48 GMT -5
I always thought a retainer (cook, butler, groom, etc) would be a good way of having upkeep aurtomatically paid. I have a funny feeling I never posted my scribbled shop notes on the open forum anywhere...do that later...
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Post by eviltb on May 20, 2008 2:35:16 GMT -5
I believe the purchase price for henchman, wenches, assassins et al, was for services for a year. Wether this was enforced after a year had passed, I dont know as I never purchased an underling 
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Post by Swiftstrike on May 20, 2008 4:24:53 GMT -5
It didn't seem to be enforced I was gifted(brided) a barmaid by slavemaster when I first joined the cener and I'm pretty sure she was still there at the crash nearly 2 years later.
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Post by Beowuuf on May 20, 2008 5:25:05 GMT -5
There were no mechanics in place with the shop system at all. Any removal was by admin
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