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Post by Sarra on May 7, 2008 14:38:57 GMT -5
I can see that £% increase followed by 3% decrese would give you more than you started with, surely the risk is that 3% decrease first would not be balanced by a 3% increase. As long as their was a range of value (I think there was) then that might work. And certainly, as long as an admin can come along and create a drop for events happening (lets face it, things go wrong more than right!) it would reset any percentage increase worries...perhaps.... They were definitely a potentially fun aspect, but I can see they just immediately destroyed the subtlyty of the economy and RPG value of the shop system I seem to recall FA saying that gambling netted you big gains (like roulette) but I never saw how, it always seemed to be so small a benefit Back before there was a limit on what you could bet on Roulette I raked in dough. Enough that I once gave away 10 million gold crowns and it didn't really affect my bank account. 
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Post by Al on May 7, 2008 15:06:39 GMT -5
Like I said, I forget how Argy and I worked it out for the stocks, but I think the fact that about four of us had so much money we reached the max that the program would allow you to have showed the problems of it!
As for gambling, I never understood how that one could net you a lot, but if someone says you can, then they figured it out.
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Post by zipp on May 7, 2008 17:05:15 GMT -5
I guess what I'm trying to say is that regardless of how much it was used (and it seems it was used to extremely varying amounts by members), the inventory system had issues that should be addressed.
I think we can all agree about the inflation problem.
I hope we can agree that some more application of the inventory would've been cool (even it was just more requirements for leveling).
I can't believe that I was the only one who found the actual method of buying slow and ardorous.
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Post by Agrarvyn on May 7, 2008 18:29:51 GMT -5
Well, the mathematics was clearly flawed when some stock values went into negative numbers and then, one day, swung between 10,000 each (then an excellent value) up to 233,000 each (a phenomenal sum) and back down to 5,000 or so each (still a good selling price). Those were the days when even I only had 14 million or so in the bank. Of course, then we had the infamous night when people became billionaires overnight because all the stocks went completely crazy and were worth hundreds of thousands each!
Regarding selling and buying, I think it's fair to say that I probably bought the most items. Tyrenis owned over 600 items and even Dark Moon had over 300 items during the revised warehouses. I simply dealt with the multiple screens issue by simply clicking Back after buying/selling and then simply doing it again with one more click.
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Post by Beowuuf on May 7, 2008 22:49:20 GMT -5
Tabbed browsing made multiple buying easy enough, and besides I don't know what you would have wanted masses of - surely a sign of going out of RP if you had to buy fives or tens of anything?
It was k have to have items for levelling,but i don't by any means think it was the be all and end all of the RP of the shop. As holders of tournaments, the shop inventory should have been linked to those aswell!
Basically, the inventory should have been controlled like a normal RPG, with you holding logical amounts and it being used in RP settings
The economy should have been closely guarded, and things like the stocks killed and drastically reset the second they looked like acting outside the norm
I definitely think fluctutations over weeks would be good - it should not be an instant fix!
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Post by Agrarvyn on May 8, 2008 10:48:18 GMT -5
Well, if you were running a themed store, you may well have wanted many multiples of certain items. Dark Moon ran a flesh shop, as it were, and so stocked lots of bodyguards, soldiers, evil operatives and many other "generic" evil items.
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Post by Al on May 8, 2008 10:56:44 GMT -5
Likewise, I ran an import/export business from Bor, specializing in all things crafted and gems.
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Post by Agrarvyn on May 8, 2008 11:15:14 GMT -5
Import/export? That's just a euphemism for smuggling and/or spying... Al has been proven to be as corrupt and evil as everyone else! 
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Post by Maerin on May 8, 2008 11:41:01 GMT -5
Yeah. And? 
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Post by Agrarvyn on May 8, 2008 15:15:21 GMT -5
And nothing. I'm just making another notch on the "secretly evil" tree 
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Post by Al on May 16, 2008 15:41:01 GMT -5
Spying is not evil, it is merely gathering information.
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Post by Agrarvyn on May 17, 2008 7:34:22 GMT -5
Well, once you can justify your own evil to yourself, you become the best type of villain 
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Post by Al on May 17, 2008 12:38:39 GMT -5
How does one escape that circular logic?!? LOL
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Post by Agrarvyn on May 18, 2008 6:13:48 GMT -5
Now you see why evil is so seductive 
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Post by Al on May 18, 2008 9:14:48 GMT -5
Truth be told, it was never really that much of a secret that we were using our businesses as fronts for information gathering purposes as well as commercial gain. Just because we were collecting information, does not mean we were doing anything illegal, though.
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