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Post by Aguila Saber on Sept 15, 2008 15:47:12 GMT -5
I will wait and use one at the start of round 3 then. The way eviltb typed his IC post made me think you could drink it before the ocntest, foolishly enough sicne I knew I couldn't use the power word then! There is little point in waiting another 3 rounds (or what type of rounds are you referring to?). If you take the Potion now it will last for the remainder of the contest. The deadline for changing moves have not passed so you are free to change whatever you want!
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Post by Beowuuf on Sept 15, 2008 15:52:43 GMT -5
Ok, will drink it at the start of round 4
Sorry, i wasn't being clear, i was thinking of this batch of three rounds as a 'round' so was going to drink the potion on round 7 originally
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Post by Aguila Saber on Sept 15, 2008 15:59:06 GMT -5
Ok, will drink it at the start of round 4 Sorry, i wasn't being clear, i was thinking of this batch of three rounds as a 'round' so was going to drink the potion on round 7 originally Put it in after shot 1 since you are busy aiming and firing at that point...
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Post by Aguila Saber on Sept 15, 2008 16:15:03 GMT -5
Dice rolls for round 4-6.
Pink banner:
Shot 1 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [53] = (53) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [14] = (14) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [1] = (1)
Shot 2 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [3,-1] = (2) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [9] = (9) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [78] = (78) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [1] = (1)
Shot 3 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [4,-1] = (3) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [70] = (70) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [2] = (2)
Shot 4 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [10,-1] = (9) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [48] = (48) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [16] = (16) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6;1d2 ¨ [2] = (2)
White banner
Shot 1 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [5,-1] = (4) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [49] = (49) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [63] = (63) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [15] = (15) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [5,8] = (13)
Shot 2 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [10,-1] = (9) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [69] = (69) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [32] = (32) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [4] = (4)
Shot 3 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [3,7] = (10) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [2,-1] = (1) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [37] = (37) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [60] = (60) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [39] = (39) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [1] = (1) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [7,3] = (10)
Shot 4 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [9,-1] = (8) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [45] = (45) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [69] = (69) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [10] = (10) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [1,7] = (8)
Shot 5 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [7,-1] = (6) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [32] = (32) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [45] = (45) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [7,7] = (14)
Shot 6 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [2,-1] = (1) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [7] = (7) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [37] = (37) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [56] = (56) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [43] = (43) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [8] = (8) 1d10-1;1d8;1d100;1d100;1d100;1d8;1d8;2d8 ¨ [4,4] = (8)
Red banner Shot 1 1d10-1;1d8;1d100;1d100;1d6 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [93] = (93) 1d10-1;1d8;1d100;1d100;1d6 ¨ [28] = (28) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Shot 2 1d10-1;1d8;1d100;1d100;1d6 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [59] = (59) 1d10-1;1d8;1d100;1d100;1d6 ¨ [90] = (90) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6)
Shot 3 1d10-1;1d8;1d100;1d100;1d6 ¨ [2,-1] = (1) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [40] = (40) 1d10-1;1d8;1d100;1d100;1d6 ¨ [54] = (54) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2)
Shot 4 1d10-1;1d8;1d100;1d100;1d6 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2) 1d10-1;1d8;1d100;1d100;1d6 ¨ [70] = (70) 1d10-1;1d8;1d100;1d100;1d6 ¨ [38] = (38) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6)
Green banner:
Shot 1 1d10-1;1d8;1d100;1d100;1d6 ¨ [8,-1] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [48] = (48) 1d10-1;1d8;1d100;1d100;1d6 ¨ [23] = (23) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Shot 2 1d10-1;1d8;1d100;1d100;1d6 ¨ [10,-1] = (9) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d6 ¨ [75] = (75) 1d10-1;1d8;1d100;1d100;1d6 ¨ [100] = (100) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Shot 3 1d10-1;1d8;1d100;1d100;1d6 ¨ [4,-1] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1) 1d10-1;1d8;1d100;1d100;1d6 ¨ [95] = (95) 1d10-1;1d8;1d100;1d100;1d6 ¨ [99] = (99) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2)
Shot 4 1d10-1;1d8;1d100;1d100;1d6 ¨ [3,-1] = (2) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [47] = (47) 1d10-1;1d8;1d100;1d100;1d6 ¨ [23] = (23) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3)
Shot 5 1d10-1;1d8;1d100;1d100;1d6 ¨ [10,-1] = (9) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [51] = (51) 1d10-1;1d8;1d100;1d100;1d6 ¨ [8] = (8) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6)
Shot 6 1d10-1;1d8;1d100;1d100;1d6 ¨ [5,-1] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [65] = (65) 1d10-1;1d8;1d100;1d100;1d6 ¨ [25] = (25) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3)
Orange banner: Shot 1 1d10-1;1d8;1d100;1d100;1d6 ¨ [2,-1] = (1) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1) 1d10-1;1d8;1d100;1d100;1d6 ¨ [81] = (81) 1d10-1;1d8;1d100;1d100;1d6 ¨ [48] = (48) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1)
Shot 2 1d10-1;1d8;1d100;1d100;1d6 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6 ¨ [8] = (8) 1d10-1;1d8;1d100;1d100;1d6 ¨ [43] = (43) 1d10-1;1d8;1d100;1d100;1d6 ¨ [32] = (32) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1)
Shot 3 1d10-1;1d8;1d100;1d100;1d6 ¨ [9,-1] = (8) 1d10-1;1d8;1d100;1d100;1d6 ¨ [7] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d6 ¨ [85] = (85) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Shot 4 1d10-1;1d8;1d100;1d100;1d6 ¨ [6,-1] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [56] = (56) 1d10-1;1d8;1d100;1d100;1d6 ¨ [13] = (13) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Shot 5 1d10-1;1d8;1d100;1d100;1d6 ¨ [4,-1] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [71] = (71) 1d10-1;1d8;1d100;1d100;1d6 ¨ [32] = (32) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4)
Shot 6 1d10-1;1d8;1d100;1d100;1d6 ¨ [2,-1] = (1) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1) 1d10-1;1d8;1d100;1d100;1d6 ¨ [74] = (74) 1d10-1;1d8;1d100;1d100;1d6 ¨ [29] = (29) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6)
Shot 7 1d10-1;1d8;1d100;1d100;1d6 ¨ [8,-1] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [7] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [13] = (13) 1d10-1;1d8;1d100;1d100;1d6 ¨ [93] = (93) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6)
Shot 8 1d10-1;1d8;1d100;1d100;1d6 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6 ¨ [3] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [75] = (75) 1d10-1;1d8;1d100;1d100;1d6 ¨ [27] = (27) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2)
Shot 9 1d10-1;1d8;1d100;1d100;1d6 ¨ [4,-1] = (3) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [44] = (44) 1d10-1;1d8;1d100;1d100;1d6 ¨ [64] = (64) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1)
Shot 10 1d10-1;1d8;1d100;1d100;1d6 ¨ [1,-1] = (0) 1d10-1;1d8;1d100;1d100;1d6 ¨ [1] = (1) 1d10-1;1d8;1d100;1d100;1d6 ¨ [30] = (30) 1d10-1;1d8;1d100;1d100;1d6 ¨ [24] = (24) 1d10-1;1d8;1d100;1d100;1d6 ¨ [2] = (2)
Shot 11 1d10-1;1d8;1d100;1d100;1d6 ¨ [5,-1] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6) 1d10-1;1d8;1d100;1d100;1d6 ¨ [32] = (32) 1d10-1;1d8;1d100;1d100;1d6 ¨ [13] = (13) 1d10-1;1d8;1d100;1d100;1d6 ¨ [5] = (5)
Shot 12 1d10-1;1d8;1d100;1d100;1d6 ¨ [6,-1] = (5) 1d10-1;1d8;1d100;1d100;1d6 ¨ [4] = (4) 1d10-1;1d8;1d100;1d100;1d6 ¨ [92] = (92) 1d10-1;1d8;1d100;1d100;1d6 ¨ [7] = (7) 1d10-1;1d8;1d100;1d100;1d6 ¨ [6] = (6)
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Post by Aguila Saber on Sept 15, 2008 16:33:44 GMT -5
Aguila Saber.
Shot 1. Distance 58. Attack: 6 + 0 - 3.x = 2.x < 5. Miss. Arrow hits area 3 Upper Right relative to aim. Drift if <4+58/3=23. No drift. Kick if <10. No kick. Shot misses. No damage.
Shot 2. Distance 56. Attack: 6 + 2 - 3.x = 4.x < 5. Miss. Arrow hits area 3 Upper Right relative to aim. Drift if <4+56/3=23. Arrow drifts to the Left Kick if <10. No kick. Shot hits Head. Target modifier = 1.5. Pull modifier = 1.2 Damage: (2+6+1-56/20)**1.5*1.2 = 11.16, rounded up to 11.2.
Aguila Saber kills the Footman.
Shot 3. Distance 53. Attack: 6 + 3 - 3.x = 5.x > 5. Hit Drift if <4+53/3=22. No drift. Kick if <10. Kick applies. Aim is down. Shot misses. No damage.
Shot 4. Distance 50. Attack: 6 + 9 - 3.x = 11.x > 5. Hit. Drift if <4+50/3=21. No drift. Kick if <10. No kick Shot hits torso. Target modifier = 1.0. Pull modifier = 1.2 Damage: (2+3+2-50/20)*1.2 = 5.4
Total damages: Damage: 5.2 + 11.2 + 5.4 = 21.8 1 Footman killed. 1 Footman wounded for 5.4 1 Soldier wounded for 3.5
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Post by Aguila Saber on Sept 15, 2008 16:58:34 GMT -5
Doomy
Random number: 3
Shot 1. Distance 60. Attack: 4 + 7 - 3 = 8 >= 7. Hit Drift if <-10+60/5=2. No drift. Kick if <20. No kick. Scatter if <0. No risk. Shot hits Torso. Target modifier = 1.0. Load modifier = 1.1. Bullet modifier = 1.34 Damage: (13-60/30)*1.0*1.1*1.34 = 16.21, rounded to 16.2
Doomy kills 1 Warrior.
Shot 2. Distance 56. Attack: 4 + 2 - 2.x = 3.x < 7. Miss Aim is off to the Right (3+3=6) Drift if <-10+56/5=2. No drift. Kick if <20. No kick. Scatter if <0. No risk. Shot hits Right Arm. Target modifier = 0.5. Load modifier = 1.1. Bullet modifier = 1.34 Damage: (10-56/30)*0.5*1.1*1.34 = 5.99, rounded to 6.0.
Shot 3. Distance 54. Attack: 4 + 4 - 2.x = 5.x < 7. Miss Aim is off to Left (3+1=4) Drift if <-10+54/5=1. No drift. Kick if <20. No kick. Scatter if <0. No risk. Shot hits Left Arm. Target modifier = 0.5. Load modifier = 1.1. Bullet modifier = 1.34 Damage: (10-54/30)*0.5*1.1*1.34 = 6.04, rounded to 6.0.
Shot 4. Distance 50. Attack: 4 + 1 - 2.x = 2.x < 7. Miss Aim is off to Upper Left (6+3=9, adjusted to 1) Drift if <-10+50/5=0. No drift. Kick if <20. No kick. Scatter if <0. No risk. Shot misses. No damage.
Shot 5. Distance 48. Attack: 4 + 9 - 2.x = 10.x > 7. Hit Drift if <0 No risk. Kick if <20. No kick. Scatter if <0. No risk. Shot hits Torso. Target modifier = 1.0. Load modifier = 1.1. Bullet modifier = 1.34 Damage: (14-48/30)*1.0*1.1*1.34 = 18.27, rounded to 18.3.
Doomy kills 1 Warrior.
Shot 6. Distance 44. Attack: 4 + 4 - 2.x = 5.x < 7. Miss Aim is off from Head to Up. (3+7=10, adjusted to 2) Drift if <0 No drift. Kick if <20. No kick. Scatter if <0. No risk. Shot misses. No damage.
Damage summary: Doomy has 15.8 + 16.2 + 6.0 + 6.0 + 18.3 = 62.3 total damage. Doomy has killed 2 Warriors.
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Post by Aguila Saber on Sept 15, 2008 17:16:20 GMT -5
Beowuuf:
Random number: 7
Shot 1. Distance 61. Attack: 0 + 7 - 3.x = 3.x < 5. Miss. Aim is directed at Upper Right (4+7 = 11 adjusted to 3) Drift if <-4+61/3=17. No drift. Kick if <15. No kick. Shot misses. No damage.
Shot 2. Distance 55. Attack: 2 + 7 - 3.x = 5.x >= 5. Hit. Drift if <-4+55/3=15. No drift. Kick if <15. No kick. Shot hits Torso. Target modifier = 1.0 Pull modifier = 1.3 Damage: (3+6-55/20)*1.3 = 8.12, rounded to 8.1.
Beowuuf kills 1 Footman.
Shot 3. Distance 50. Attack: 2 + 8 - 3.x = 6.x < 5. Hit. Drift if <-4+50/3=12. Shot drifts to the Right. Kick if <15. No kick. Shot hits Head. Target modifier = 0.5 Pull modifier = 1.3 Damage: (3+2-50/20)*0.5*1.3 = 1.62, rounded to 1.6.
Shot 4. Distance 46. Attack: 2 + 7 - 2.x = 5.x > 5. Hit. Drift if <-4+46/3=18. No drift. Kick if <15. Kick is applied downwards. Shot misses. No damage.
Damage summary. Damage: 4.7 + 8.1 +1.6 = 14.4 damage. Beowuuf has killed 1 Footman. 1 Footman wounded with 1.6 damage.
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Post by Aguila Saber on Sept 15, 2008 17:35:39 GMT -5
Trasken Blackpike
Random number: 3.
Shot 1. Distance 60. Attack: 0 + 0 - 3.x = 0 < 6. Miss. Aim is redirected to the Right. 3+3=6 Drift if <4+60/3=24. No drift. Kick if <7. No kick. Shot misses. No damage.
Shot 2. Distance 56. Attack: 0 + 2 - 3.x = 0 < 6. Miss. Aim is redirected to Upper Left. 6+3 = 9 Drift if <4+56/3=23. Drifts to the Left. Kick if <7. No kick. Shot hits Left Arm. Target modifier: 0.5. Pull modifier: 1.2 Shot does (2 + 5 - 56/20)*1.2 *0.5 = 2.52, rounded to 2.5 damage.
Shot 3. Distance 54. Attack: 0 + 6 - 3.x = 2.x < 5. Miss. Aim is redirected to Left. 1+3 = 4 Drift if <4+54/3=22. No drift. Kick if <7. No kick. Misses target. No damage.
Shot 4. Distance 50. Attack: 0 + 5 - 3.x = 1.x < 5. Miss. Aim is redirected to Lower Right. 5+3 = 8 Drift if <4+50/3=21. No drift Kick if <7. No kick. Misses target. No damage.
Shot 5. Distance 48. Attack: 0 + 2 - 3 = 0 < 5. Miss. Aim is redirected Down Right. 5+3 = 8 Drift if <4+48/3=20. No drift Kick if <7. No kick. Misses target. No damage.
Shot 6. Distance 44. Attack: 0 + 7 - 2.x = 4.x < 5. Miss. Aim is redirected Down Right. 5+3 = 8 Drift if <4+44/3=19. No drift Kick if <7. No kick. Misses target. No damage.
Damage summary: Total Damage: 2.6 + 2.5 = 5.1 Trasken has done 2.6 damage to a Warrior. Trasken has done 2.5 damage to a Soldier.
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Post by Aguila Saber on Sept 15, 2008 18:10:43 GMT -5
eviltb
Random number 4
Shot 1. Distance 60. Attack: 4 + 5 - 3.x = 5.x > 5. Hit. Drift if <20+60/3=40. Drifts to left. Kick if <0. Never Kicks. Shot hits Left Arm. Target modifier = 0.5. Damage: (1-60/20)*0.5 = 0.0 damage.
Shot 2. Distance 58. Attack: 4 + 4 - 3.x = 4.x < 5. Miss. Aim is off to the Left. 8+4 = 12, adjusted to 4. Drift if <20+58/3=39. No drift. Kick if <0. Never Kicks. Shot hits Left Arm. Target modifier = 0.5. Damage: (1-58/20)*0.5 = 0.0 damage.
Shot 3. Distance 56. Attack: 4 + 2 - 3.x = 2.x < 5. Miss. Arrow changes target to 7+4=11 the Upper Right Drift if <20+56/3=39. Drifts to the Left. Kick if <0. Never Kicks. Shot hits Head. Target modifier = 1.5. Damage: (5-58/20)*1.5 = 3.15 damage, rounded to 3.2.
Shot 4. Distance 56. Attack: 4 + 9 - 3.x = 9.x > 5. Hit. Drift if <20+56/3=39. No drift. Kick if <0. Never Kicks. Shot hits torso. Target modifier = 1.0. Damage: (5-56/20)*1.0 = 2.2 damage.
Shot 5. Distance 54. Attack: 4 + 7 - 3.x = 7.x >= 5. Hit. Drift if <20+54/3=38. Drifts to the Left. Kick if <0. Never Kicks. Shot hits Left Arm. Target modifier = 0.5. Damage: (4-54/20)*0.5 = 0.65 damage, rounded to 0.6.
eviltb kills 1 Footman.
Shot 6. Distance 52. Attack: 4 + 5 - 3.x = 5.x > 5. Hit. Drift if <20+52/3=37. Drifts to the Right. Kick if <0. Never Kicks. Shot hits Right Arm. Target modifier = 0.5. Damage: (6-52/20)*0.5 = 1.7 damage.
Shot 7. Distance 50. Attack: 4 + 1 - 3.x = 1.x < 5. Miss. Arrow changes target to 7+4=11, adjusted to 3. Up and Right. Drift if <20+50/3=37. No drift. Kick if <0. Never Kicks. Shot misses. No damage.
Shot 8. Distance 50. Attack: 4 + 4 - 3.x = 4.x < 5. Miss. Arrow changes target to 3+4=7. Down and Left. Drift if <20+50/3=37. Drift to the Left (odd). Kick if <0. Never Kicks. Shot misses. No damage.
Shot 9. Distance 48. Attack: 4 + 7 - 3 = 8 > 5. Hit. Drift if <20+48/3=36. No drift. Kick if <0. Never Kicks. Shot hits torso. Target modifier = 1.0. Damage: (1-48/20)*1.0 = 0.0 damage.
Shot 10. Distance 46. Attack: 4 + 4 - 2.x = 5.x >= 5. Hit. Drift if <20+46/3=36. No drift. Kick if <0. Never Kicks. Shot hits torso. Target modifier = 1.0. Damage: (2-46/20)*1.0 = 0.0 damage.
Shot 11. Distance 44. Attack: 4 + 8 - 2.x = 9.x > 5. Hit. Drift if <20+44/3=35. No drift. Kick if <0. Never Kicks. Shot hits torso. Target modifier = 1.0. Damage: (5-44/20)*1.0 = 2.8 damage.
Shot 12. Distance 44. Attack: 4 + 9 - 2.x = 10.x > 5. Hit. Drift if <20+44/3=35. Drifts to the Right. Kick if <0. Never Kicks. Shot hits Right Arm. Target modifier = 0.5. Damage: (6-44/20)*0.5 = 1.9 damage.
Damage summary: Total damage: 1.5 + 3.2 + 2.2 + 0.6 + 1.7 + 2.8 + 1.9 = 13.9 eviltb kills 1 Footman. eviltb has done 1.7 + 2.8 +1.9 = 6.4 damage to a Footman.
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Post by Doomy on Sept 16, 2008 2:11:02 GMT -5
No changes for my next set of shots. All but one will be Warrior, Torso with the final shot targetting Warrior, Head. Random number = 9. Same banner.
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Post by Aguila Saber on Sept 16, 2008 11:20:16 GMT -5
I guess I should announce what the NPCs will down in the coming rounds now. 2nd: 2d6 Footmen and 1d4 Soldiers.Anyone feeling like making the above rolls on Invisible Castle As expected Doomy takes a huge lead, but all except Trasken who is aiming for legs gets a higher amount of damage this time and accumulates their first kills.
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Post by Aguila Saber on Sept 16, 2008 11:44:43 GMT -5
Aguila Saber
Round 7-9 choices Pink banner. Random number: 0.
Activity: 8 + 1 (Inspire Courage) = 9 Strength: 2 Eye: 1 + 1 (Items) + 1 (Battlecry) = 3 Time to Load and Fire: 4
Actions for Round 7-9 (Carry-over: 3) Shot 1: Footman, Torso, (Distance 43.) Round 1. 1 Shot 2: Soldier, Head, (Distance 39.) Round 1. 5 Shot 3: Soldier, Head (Distance 38.) Round 1. 9 Shot 4: Soldier, Head, (Distance 34.) Round 2. 4 Shot 5: Soldier, Head, (Distance 32.) Round 2. 8 Shot 6: Soldier, Head (Distance 29.) Round 3. 3 Shot 7: Soldier, Head, (Distance 26.) Round 3. 7 Carry-over: 2 activity Health: 22
Battle-cries Flame Weapon and Telchos Foucs are active for the next Round also.
Note: Since I will be away during most of the week-end I will resolve part 3 (Round 7-9) on next Monday at 10 PM Central European Time. Until the moves are resolved it is free to change them.
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Post by Doomy on Sept 16, 2008 12:24:44 GMT -5
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Post by Beowuuf on Sept 16, 2008 12:34:45 GMT -5
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Post by Doomy on Sept 16, 2008 12:38:23 GMT -5
Um, I already did that roll...
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