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Post by Doomy on Sept 14, 2008 4:26:26 GMT -5
The following assumes I use the two activity carried over from round 3 to reload my rifle. I won't post distances as it appears I was off last time. It also looks like I have a buff in effect giving me one extra activity which means shots on 4 and 8. If I'm wrong, deduct one torso shot.
Doomy, Rounds 4-6
Event choices: Selects a Bor Rifle. Has Dwarven Gunner Training and Rapid Reload specials. Two bullets and two loads per shot for all shots. Selects place #11 to fire from.
Rounds 4-6 choices Chooses white banner. Random number = 3.
Shots fired 4.4 Warrior, Torso 4.8 Warrior, Torso 5.4 Warrior, Torso 5.8 Warrior, Torso 6.4 Warrior, Torso 6.8 Warrior, Head
All extra shots: Warrior, Head (2 bullets 2 loads)
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Post by Beowuuf on Sept 14, 2008 4:45:19 GMT -5
Same banner, same random number (or I can roll one), same shots, same power word first!
If you need me to list it all out for ease I can
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Post by Aguila Saber on Sept 14, 2008 4:46:50 GMT -5
You halved Wuufy's roll? Oh, OK. I'll post my next shots in a couple of minutes. * checks post * Uh... Oh... I thought it read three. Musdt have misread it... Right. 94 enemies it is. I guess I should announce what the NPCs will down in the coming rounds now. 2nd: 2d6 Footmen and 1d4 Soldiers. 3rd: 4d6 Footmen and 2d4 Soldiers 4th: 6d6 Footmen, 4d4 Soldiers and 1d5 Warriors. All of this amounts to roughly 2/3 of the advancing horde. The rest will be up to us. If someone joins late I will knock off a little from the above numbers.
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Post by Aguila Saber on Sept 14, 2008 4:59:45 GMT -5
Doomy: You were the only one to stand near enough to Aguila to benefit from her use of her Bardic Talent. This gives you one extra activity each round. Everyone firing from spots 8 -18 benefits. Aguila SaberRound 4-6 choices Pink banner. Random number: 0. Activity: 8 + 1 (Inspire Courage) = 9 Strength: 2 Eye: 1 + 1 (Items) + 1 (Battlecry) = 3 Time to Load and Fire: 4 Actions for Round 4-6: Shot 1: Footman, Torso, (Distance 58.) Round 1. 4 Shot 2: Footman, Torso, (Distance 56.) Round 1. 8 Shot 3: Footman, Torso, (Distance 53.) Round 2. 3 Shot 4: Footman, Torso, (Distance 50.) Round 2. 7 Battle cry: Telchos Focus, 2 Health, Round 3, 2. Battle cry: Flame Weapon, 2 Health, Round 3, 6. Carry-over: 3 activity Health: 26-4 = 22 Battle-cries are active for the next 4 Rounds.
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Post by Doomy on Sept 14, 2008 5:07:56 GMT -5
Looks like everyone else will want to move into spots 8-18 then!
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Post by Aguila Saber on Sept 14, 2008 5:11:05 GMT -5
Looks like everyone else will want to move into spots 8-18 then! They can't. They are occupied by NPCs. The location was chosen for the event.
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Post by eviltb on Sept 14, 2008 7:13:12 GMT -5
I'll keep my position etc the same thanx. The maths of this one just doesnt agree with me
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Post by Aguila Saber on Sept 14, 2008 9:36:25 GMT -5
Right. Luckily, you do not need to worry about the number crunching.
I realized that I will be away during the coming weekend due to my nephew's birthday.
Would be nice if we could get the next batch of arrows fired during the week instead. Once Trasken has posted his decisions I will resolve the next round the next evening. (Central European Time)
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Post by dharn on Sept 15, 2008 5:27:34 GMT -5
Trasken Blackpike
Event choices: Selects a Longbow with Pull value 2. Selects place #3 to fire from.
Round 4-6 choices Green banner. Random number: 3.
Actions: Shot 7-8: Soldier, Right Leg Shot 9-12: Footman, Right Leg Shot 13-15: Footman, Torso
OT: Sorry for the delay, I thought I still have leftovers from the last posting. I'll just cut and paste again.
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Post by Aguila Saber on Sept 15, 2008 14:00:35 GMT -5
Summary of all the moves in Round 2. Please post any changes or comments below, do not edit the original posts.
(Will leave 2 hours for you to make changes.)
Aguila Saber
Round 4-6 choices Pink banner. Random number: 0. Longbow with Pull value 2.
Activity: 8 + 1 (Inspire Courage) = 9 Strength: 2 Eye: 1 + 1 (Items) + 1 (Battlecry) = 3 Time to Load and Fire: 4
Actions for Round 4-6: Shot 1: Footman, Torso, (Distance 58.) Round 4. 4 Shot 2: Footman, Torso, (Distance 56.) Round 4. 8 Shot 3: Footman, Torso, (Distance 53.) Round 5. 3 Shot 4: Footman, Torso, (Distance 50.) Round 5. 7 Battle cry: Telchos Focus, 2 Health, Round 6, 2. Battle cry: Flame Weapon, 2 Health, Round 6, 6. Carry-over: 3 activity Health: 26-4 = 22
Remaining effects. Battle-cry: Foucs lasts 4 more rounds. Battle-cry: Flame Weapon lasts 4 more rounds.
Doomy
Rounds 4-6 choices Chooses white banner. Random number = 3. Two bullets and two loads per shot for all shots.
Activity: 7 + 1 (Inspire Courage) = 8 Eye: 2 Time to Load and Fire: 4
Shots fired: (2 in carry-over) Shot 1. Warrior, Torso (Distance 60). Round 4. 2. Shot 2. Warrior, Torso (Distance 56). Round 4. 6. Shot 3. Warrior, Torso (Distance 54). Round 5. 2. Shot 4. Warrior, Torso (Distance 50). Round 5. 6. Shot 5. Warrior, Torso (Distance 48). Round 6. 2. Shot 6. Warrior, Head (Distance 44). Round 6. 6. Carry-over: 2.
Beowuuf:
Round 4 - 6 Red banner. Random number: 7. Longbow with Pull value 3
Activity 6+ 1(items) = 7 Eye = 0 for Shot 1; 1 for Shot 2-4 Strength = 2 +1 (power word) = 3 Time to Load and Fire: 5
Actions: Power word: Strength (3 mana, 0 activity) Shot 1: Footman, torso (Distance 61) Round 4. 1. Use Potion of Eye. Round 4.3 Shot 2: Footman, torso (Distance 55) Round 5. 1. Shot 3: Footman, torso (Distance 50) Round 5. 6. Shot 4: Footman, torso (Distance 46) Round 6. 4. Carry-over: 3. Mana: 13.5 -3 +1.5 (Restored) = 12
Potion of Eye: 7 Rounds remaining.
Trasken Blackpike
Round 4-6 choices Green banner. Random number: 3. Longbow with Pull value 2
Activity: 8 Strength: 3 Eye: 0. Time to Load and Fire: 4
Actions: Shot 1: Soldier, Right Leg. (Distance 60). Round 4. 2 Shot 2: Soldier, Right Leg. (Distance 56). Round 4. 6 Shot 3: Footman, Right Leg. (Distance 54). Round 5. 2 Shot 4: Footman, Right Leg. (Distance 40). Round 5. 6 Shot 5: Footman, Right Leg. (Distance 48). Round 6. 2 Shot 6: Footman, Right Leg. (Distance 44). Round 6. 6 Carry-over: 2
eviltb
Round 4-6 choices: Orange banner, random number 4. Longbow with pull of 0.
Activity: 8. Eye: 1 + 1 (Potion) = 2 Strength: 0 Time to Load and Fire: 2
Actions: Shot 1: Footman, Chest. (Distance 60). Round 4. 2 Shot 2: Footman, Chest. (Distance 58). Round 4. 4 Shot 3: Footman, Chest. (Distance 56). Round 4. 6 Shot 4: Footman, Chest. (Distance 56). Round 4. 8 Shot 5: Footman, Chest. (Distance 54). Round 5. 2 Shot 6: Footman, Chest. (Distance 52). Round 5. 4 Shot 7: Footman, Chest. (Distance 50). Round 5. 6 Shot 8: Footman, Chest. (Distance 50). Round 5. 8 Shot 9: Footman, Chest. (Distance 48). Round 6. 2 Shot 10: Footman, Chest. (Distance 46). Round 6. 4 Shot 11: Footman, Chest. (Distance 44). Round 6. 6 Shot 12: Footman, Chest. (Distance 44). Round 6. 8
Carry-over: 0 Potion of Eye lasts 4 more Rounds.
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Post by Doomy on Sept 15, 2008 14:10:01 GMT -5
There's an error in my summary: shot 5 should be Warrior, Torso and not Warrior, Head.
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Post by Aguila Saber on Sept 15, 2008 14:18:57 GMT -5
There's an error in my summary: shot 5 should be Warrior, Torso and not Warrior, Head. Fixed!
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Post by Beowuuf on Sept 15, 2008 14:54:27 GMT -5
Why is my eye score still 0? Did I have to drink the potion during the actual game? Did eviltb do that?
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Post by Aguila Saber on Sept 15, 2008 15:33:09 GMT -5
Why is my eye score still 0? Did I have to drink the potion during the actual game? Did eviltb do that? Yes, you had to drink an Eye potion at the cost of 2 activity as eviltb indicated/did. There is still 9 rounds (out of the 10 rounds the potion last) of firing left so you may still find it beneficial to peruse a Potion. If there still are enemies standing at that point you can still fire at them, but soonishly they will be slashing at us then ... Do you want to quaff a Potion? (With your carry-over of 4 you actually have time to do so at end of round 3.)
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Post by Beowuuf on Sept 15, 2008 15:43:29 GMT -5
I will wait and use one at the start of round 3 then. The way eviltb typed his IC post made me think you could drink it before the ocntest, foolishly enough sicne I knew I couldn't use the power word then!
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