Post by Aguila Saber on Aug 28, 2008 17:18:05 GMT -5
Now taking sign-ups for the Magnamund Rescue !
Backstory:
A God from another universe has been slighted by the Gods of this world and as a revenge this Gods plans to destroy Magnamund by dissolving the planet into the Neverness.
The God has sent creatures which are called annihilators to Magnamund and ordered them to construct beacons of power. The first purpose of the beacons is to destroy everything living on Magnamund and then when the races have been decimated more beacons will be constructed to destroy the planet itself.
Needed from those who sign-up:
1. You need to allocate stats to your character.
2. You need to decide bonus abilities for your character.
Post stats to the thread and PM me bonus abilities. Bonus abilities may be revealed to all participants also. I might try to hold on to them until they are used for the first time.
Magnamund Rescue time-frame.
So far interest for potential participants have indicated that it would be wise to run a longer battle series (over time) and with fewer events ongoing. For this reason you can probably expect the tournament to end some time around Christmas. This means that participants will overall be required to spend less time daily.
That said some competitions will be quickly over and will require almost nothing from the competitor while others will require guile and tactics and some committment in time.
Stats
You have 6 stat points to allocate.
The stats are as follows:
Strength: Permits you to hit easier and to do more damage with melee weapons. Grants you fortitude to resist various physical effects.
Speed: Decides how fast you react and how much you can move and do in a certain amount of time. Makes you harder to hit.
Eye: Increases your perception; you will find hidden items and secret doors more easily. This skill also increases your accuracy with all ranged attacks (physical and magical), and makes you overall more stealthy.
Mind: The skill you must have to use magic for best effect. You can wield spells as other wields weapons. Characters who want to be able to make use of psychic attacks and defences must also have points in this stat. Protection from domination.
No more than 3 points can be allocated to any one stat. It is permitted to have stats with a 0 score in them.
Bonus abilities (specials):
Each character can also select 3 bonus abilities which can be used and which are appropriate for the character’s class.
Magic users:
Can select 3 spells which they can cast for each special.
Kai Lords:
You are required to pick Kai Training as one special. This will give you advantages like a Psychic attack of 1, Psychic defence of 1, and Healing. Basically, you have mastered the basic Kai disciplines.
Kai Lords may in addition use their specials to select 2 Kai disciplines which they have developed to a higher level.
For balance reasons I envisage that Kai will have powers on Magna-Kai level. Anything beyond that and this tournament would not be a fair fight.
Examples of other specials are:
- Healing: Restoration of wounds over time
- Psychic attack/defence: Gives the character ability to attack with their mind and defend when attacked psychically.
- Effectiveness in a particular type of weapon.
- Fast Mana recovery. (Mana permits characters to cast spells.)
- Stat boost. You get one extra stat point to spend. This can increase your stat to 4. You cannot select this special more than once.
- Specials of the players design. You can ask for mostly everything.
Gear (optional)
For some competitions you will also be asked to select Gear suitable for your character. Apart from basic gear suitable for what you are (race and class) each character will be allowed two items of some power.
For instance: a gunner can select a Bor Rifle and a mage can select a wand. You do not need to send in your Gear suggestion now, since not all competitions will use items.
Overall Score calculation
Each event has its own score claculation. In addition there is also two contests which spans the entire Magnamund Rescue.
The first one is the most downed enemies without considering Tiers.
The second one is for downing most points where the higher Tiers give more points. The following lists the points each Tier gives:
Tier I: 2 points
Tier II: 5 points:
Tier III: 10 points
Tier IV: 25 points.
Backstory:
A God from another universe has been slighted by the Gods of this world and as a revenge this Gods plans to destroy Magnamund by dissolving the planet into the Neverness.
The God has sent creatures which are called annihilators to Magnamund and ordered them to construct beacons of power. The first purpose of the beacons is to destroy everything living on Magnamund and then when the races have been decimated more beacons will be constructed to destroy the planet itself.
Needed from those who sign-up:
1. You need to allocate stats to your character.
2. You need to decide bonus abilities for your character.
Post stats to the thread and PM me bonus abilities. Bonus abilities may be revealed to all participants also. I might try to hold on to them until they are used for the first time.
Magnamund Rescue time-frame.
So far interest for potential participants have indicated that it would be wise to run a longer battle series (over time) and with fewer events ongoing. For this reason you can probably expect the tournament to end some time around Christmas. This means that participants will overall be required to spend less time daily.
That said some competitions will be quickly over and will require almost nothing from the competitor while others will require guile and tactics and some committment in time.
Stats
You have 6 stat points to allocate.
The stats are as follows:
Strength: Permits you to hit easier and to do more damage with melee weapons. Grants you fortitude to resist various physical effects.
Speed: Decides how fast you react and how much you can move and do in a certain amount of time. Makes you harder to hit.
Eye: Increases your perception; you will find hidden items and secret doors more easily. This skill also increases your accuracy with all ranged attacks (physical and magical), and makes you overall more stealthy.
Mind: The skill you must have to use magic for best effect. You can wield spells as other wields weapons. Characters who want to be able to make use of psychic attacks and defences must also have points in this stat. Protection from domination.
No more than 3 points can be allocated to any one stat. It is permitted to have stats with a 0 score in them.
Bonus abilities (specials):
Each character can also select 3 bonus abilities which can be used and which are appropriate for the character’s class.
Magic users:
Can select 3 spells which they can cast for each special.
Kai Lords:
You are required to pick Kai Training as one special. This will give you advantages like a Psychic attack of 1, Psychic defence of 1, and Healing. Basically, you have mastered the basic Kai disciplines.
Kai Lords may in addition use their specials to select 2 Kai disciplines which they have developed to a higher level.
For balance reasons I envisage that Kai will have powers on Magna-Kai level. Anything beyond that and this tournament would not be a fair fight.
Examples of other specials are:
- Healing: Restoration of wounds over time
- Psychic attack/defence: Gives the character ability to attack with their mind and defend when attacked psychically.
- Effectiveness in a particular type of weapon.
- Fast Mana recovery. (Mana permits characters to cast spells.)
- Stat boost. You get one extra stat point to spend. This can increase your stat to 4. You cannot select this special more than once.
- Specials of the players design. You can ask for mostly everything.
Gear (optional)
For some competitions you will also be asked to select Gear suitable for your character. Apart from basic gear suitable for what you are (race and class) each character will be allowed two items of some power.
For instance: a gunner can select a Bor Rifle and a mage can select a wand. You do not need to send in your Gear suggestion now, since not all competitions will use items.
Overall Score calculation
Each event has its own score claculation. In addition there is also two contests which spans the entire Magnamund Rescue.
The first one is the most downed enemies without considering Tiers.
The second one is for downing most points where the higher Tiers give more points. The following lists the points each Tier gives:
Tier I: 2 points
Tier II: 5 points:
Tier III: 10 points
Tier IV: 25 points.