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Post by Redbeard on Mar 31, 2008 7:07:50 GMT -5
So what has become of our old games at TotS? Should we continue them in another forum? Personally I could recommend rpol.net
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Post by Beowuuf on Mar 31, 2008 7:22:21 GMT -5
If you do a google search fragments of the lwrpg pages were cached. Sadly ,the google search is a little odd, and you can't search properly for all the pages it possesses with logical names!
I've tried to get what I could, and I personally have my character still on tetx form on my comp.
It's up to Maerin I guess to say what he wants to do and where
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Post by zipp on Mar 31, 2008 12:13:27 GMT -5
I needed a bit of a rest from GMing anyways, but yeah... I'd like to get back into the game I started. It's got quite a lot of plot left to cover.
But I'm considering focusing less on rules and more on creativity and role playing when I get back.
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Post by Beowuuf on Mar 31, 2008 12:32:14 GMT -5
Comabt sucks. It's as simple as that! I know when I was thinking how I'd have house rules for GMing, alot were to do with me altering the d20 turn rules so people could just posts a logical plan of attack and I could turn that into mechanics in the background, so that combat could go faster and not feeling like it sudden;y because a disconnected wargame If you can go to somehow balancing characters still influencing their combats, with making it much much faster, that would be cool. Or, of course, do a balgin and hold off combats as long as you can! Speaking of him, anyone have an e-mail address? All i had was the pm on Mongoose
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Post by Maerin on Mar 31, 2008 12:38:03 GMT -5
Well, since I assume this is what Beowuuf is referring to when he mentioned me, "A Twist In Time" is defunct for the present.
It would now take some serious re-adjustment of my spare time to restart it. Assuming I could somehow recreate the game for everyone at the point where things got dropped in January; there were a lot of important game hints and whatnot dropped in the various narratives, and it would be difficult to reintroduce those hints to the players without being bluntly obvious about them (and that is not the style of that game at all). I am not certain I have it in me to start over entirely. I am also more than a bit leery of restarting a long-term d20/OGL game with the new RPG on the horizon to consider (as I have mentioned elsewhere on this site, I am far more interested that the Tower community support the present-day Lone Wolf gaming culture than a past (and, to be honest, flawed) one.
Now that does not mean that I am not toying with the idea of a new, shorter-term pbp Lone Wolf game since we do not actually have a determined release date for the new RPG. And that also does not mean that I will not consider attempting another game like "A Twist In Time" using the new RPG. The vision that went into "A Twist In Time" was not mine to begin with, but I am fairly attached to that vision and concept for an epic RPG campaign.
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Post by Bewildered Badger on Mar 31, 2008 13:15:49 GMT -5
do a balgin and hold off combats as long as you can! Speaking of him, anyone have an e-mail address? All i had was the pm on Mongoose Don't know an address, but I'll give him a PM on the Forum Of Doom.
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Post by zipp on Mar 31, 2008 14:00:20 GMT -5
Comabt sucks. It's as simple as that! I know when I was thinking how I'd have house rules for GMing, alot were to do with me altering the d20 turn rules so people could just posts a logical plan of attack and I could turn that into mechanics in the background, so that combat could go faster and not feeling like it sudden;y because a disconnected wargame If you can go to somehow balancing characters still influencing their combats, with making it much much faster, that would be cool. Or, of course, do a balgin and hold off combats as long as you can! Speaking of him, anyone have an e-mail address? All i had was the pm on Mongoose At this point I'm waiting for the new RPG and crossing my fingers for something good. But if I were to continue with the old rules, I would try to run it more like an adventure game, where the emphasis is on solving puzzles and fighting the environment over fighting tactical battles with clunky rule sets and tons of stats to keep in mind. In that case, I'd make positioning all description based, and would only roll for attack when absolutely neccesary and try to involve as little stats as possible (mostly attack and defense). Of course, Balgin would most likely have a long list of complaints, but I don't think that's any different from usual ^_^
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Post by Balgin Stondraeg on Apr 1, 2008 20:10:18 GMT -5
I know when I was thinking how I'd have house rules for GMing, alot were to do with me altering the d20 turn rules so people could just posts a logical plan of attack and I could turn that into mechanics in the background, so that combat could go faster and not feeling like it sudden;y because a disconnected wargame That's pretty much how I GM tabletop sessions anyway. I ask someone "what do you want to do?" Now if they can tell me in technical terms then that's cool but if not then I'm happy to work out all the rules stuff based on their description. That's my take on any rules system really. One of the best roleplaying sessions I've ever played was one where the GM rolled all the dice (even the ones I should've rolled). That way I had lots of grate fun without working out the odds after a few test rolls in any given situation.
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Post by Bewildered Badger on Apr 2, 2008 4:31:09 GMT -5
I've been toying for a while with a Savage Worlds version of Lone Wolf. Some of it's easy, many of the Brotherhood spells are almost identical to SW ones, although the Kai Disciplines are a bit of a headache. Personally though I reckon that, until the new rpg comes out, we could muddle along with a GM assessing probabilities, rolling dice and developing things accordingly. I for one want to return to Magnamund, ideally to 'The Strands of Fate', but if that isn't practical there are many paths to walk.
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Post by Al on Apr 13, 2008 14:06:29 GMT -5
Now that does not mean that I am not toying with the idea of a new, shorter-term pbp Lone Wolf game since we do not actually have a determined release date for the new RPG. And that also does not mean that I will not consider attempting another game like "A Twist In Time" using the new RPG. The vision that went into "A Twist In Time" was not mine to begin with, but I am fairly attached to that vision and concept for an epic RPG campaign. I'm in! I would love to retry a Knight of the Shield after my time as a Dwarf!
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Post by Balgin Stondraeg on Apr 18, 2008 17:52:18 GMT -5
Now that does not mean that I am not toying with the idea of a new, shorter-term pbp Lone Wolf game since we do not actually have a determined release date for the new RPG. And that also does not mean that I will not consider attempting another game like "A Twist In Time" using the new RPG. The vision that went into "A Twist In Time" was not mine to begin with, but I am fairly attached to that vision and concept for an epic RPG campaign. I'm in! I would love to retry a Knight of the Shield after my time as a Dwarf! I'd be interested too but definitely as a player. Unfortunately I'm running some PBF's elsewhere and starting another (as a GM) would probably be spreading myself too thin. I may be able to risk involvement as a player 'though.
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Post by Al on Apr 20, 2008 9:39:12 GMT -5
I can only be a player, there is no way I can match what you guys were coming up with!
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Post by Redbeard on May 27, 2008 7:54:11 GMT -5
Okay, then I know. No Twist in Time in the near future then. Well, I'm participating in a lot of games so, there is no real loss then.
As previously said here, the game mechanics of the old Lone Wolf RPG is a bit too unwieldly, especially since every class is a chapter of its own. Personally I'm a fan of BRP, with a simple skill system that makes sense, (the D20 skill system is its weakest point in my opinion) although the system has other flaws.
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Post by Al on May 27, 2008 9:02:44 GMT -5
Okay, then I know. No Twist in Time in the near future then. Well, I'm participating in a lot of games so, there is no real loss then. There is a discussion below on the game, though, and we are trying to decide if and how to move forward.
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Post by Beowuuf on May 27, 2008 9:12:42 GMT -5
Twist in TIme, I believe Maerin has totally nixed the idea of ressurecting it. He might hold a game with that concept under the newer rules, but that game with those characters has gone due to the loss of information Stupid archives on google, not enough left except a few of the last pages
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