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Post by Slavemaster on Jun 2, 2008 13:24:28 GMT -5
Nothing's been decided, and I'd happily drop out if it was full since I should probably conserve my time. Tempting though it is to try out a higher power BCS Hey, I'm not trying to nudge someone out! In any case, I'll have to spend a day in the attic to dig out the LWRPG book from whatever box I might have put it in last time I moved But if there is a spot free, I'll be glad to roll up a character. It will most likely be one of the knightly sorts... I know I might not have the best reputation for sticking around *cough* but I have better and more regular working hours these days, and I have quit MMORPG:s Otherwise, well... There is nothing to stop us keeping several games running, eh? The beauty with play-by-post is that you don't actually have to sit around an entire evening with it. Maybe I should try to dig out that campaign draft I started to sketch on myself some time back... But let's see what our GM have to say first
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Post by Al on Jun 2, 2008 13:38:53 GMT -5
hey slavey, if you have an idea for a campaign, there is nothing stopping you from running it yourself - no need for anyone's permission (unless I am mistaken, it happened once before, but I was a young Dwarf then)
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Post by Agrarvyn on Jun 2, 2008 14:52:19 GMT -5
Hey Slavey! Welcome back! I'd certainly consider playing in one of your Cthuloid scenarios
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Post by Al on Jun 2, 2008 16:26:42 GMT -5
Sorry for the delay. I am working on typing up the character creation guidelines and such, but am a bit more limited on spare time, and a bit more loaded on creative projects, then I would normally like. The further delay is not going to be a long one, so don't worry about that. I just need to finish clearing up the old projects. No need to apologize - just getting a bit anxious (it is all this silly PhD writing, need to express my creative side as well!)
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Post by Agrarvyn on Jun 2, 2008 19:21:58 GMT -5
Will we have to call you Dr Al when you complete your thesis then?
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Post by Al on Jun 3, 2008 1:34:41 GMT -5
I would prefer it is you just called me Mr Employed!
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Post by Hawkeye on Jun 3, 2008 5:04:34 GMT -5
Dang! Late again....no spots left I presume?
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Post by Beowuuf on Jun 3, 2008 5:33:38 GMT -5
I think it's too early to presume anything! With about 11 people interested, sounds liek there's enough players for two games if someone else wants to GM
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Post by Slavemaster on Jun 3, 2008 8:21:43 GMT -5
I think it's too early to presume anything! With about 11 people interested, sounds liek there's enough players for two games if someone else wants to GM Yes, that might actually be a good idea. Heck, we could even have some sort of "double-GM" thing going, taking place during roughly the same time, with Maerin running the good guys and me running the bad guys, with the possibility open for running into each other... Of course, just brainstorming here. But even so... I did have some basic idea of a campaign where the PC:s are not required to be good. Also, it has to be pointed out that my experience with the D20 system is more theoretical than practical - I have played GURPS almost exclusively the latest ten years or so - but of course, that's the beauty with play-by-post; the GM have plenty of time to look things up in the books if he is not sure Anyway, what do you guys think? Two groups?
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Post by Al on Jun 3, 2008 9:18:09 GMT -5
Nothing wrong with two games, even two games running at the same time, but I would be hesitant to have two games interacting with each other - the logistics alone would be pretty difficult. That being said, they could impact each other indirectly and have some cross-over (for example, if your bad guys took out a healer, that healer would no longer be available to the good guys).
But again, this would be very difficult from a logistics perspective.
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Post by Beowuuf on Jun 3, 2008 9:27:17 GMT -5
Probably much easier to hold two unrelated games - thought the same game time and soudns an idea, therefore if you want to have incidental homages at the time, then all good - oir if the game times work out, then a rare crossing of information (liek Al says, a healer dies in one and the other party find an incidnetal reference later)
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Post by Doomy on Jun 3, 2008 10:55:24 GMT -5
No disrespect to Slavemaster, but I will probably just play in Maerin's game, since I'm new to P+P and want to keep things as simple as possible. Running two characters simultaneously (possibly three if you count the Casiorn Challenge, although I think that might be nearly finished) sounds like enough to make my head spin.
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Post by Beowuuf on Jun 3, 2008 10:57:42 GMT -5
the point was there's too many people for one game, so probably need to pick one
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Post by Doomy on Jun 3, 2008 10:58:41 GMT -5
Well that's fine. I'll just stay put.
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Post by Slavemaster on Jun 3, 2008 13:15:47 GMT -5
the point was there's too many people for one game, so probably need to pick one Yeah, that's what I meant too. I would be happy to be a player myself in Maerin's group, but since that appears to grow too large, then I was thinking that maybe I should try my hand on GM:ing a group myself. The period chosen by Maerin is a good one, not much covered by the books and with plenty of freedom for players and GM:s alike while at the same time being familiar for everyone, so that's why I would choose it too. However, it would be a group for the more, shall we say, less savory types who are more interested in carving out a place for themselves in a chaotic world; mercenaries and soldiers of fortune eager to gather up the treasures of the fallen kingdoms, members of cults and groups previously shunned or forbidden who are now able to move in the open, seekers of forbidden knowledge... That sort of thing Not necessarily evil, mind you, because I know that quickly tends to lose it's charm and creates all sorts of problems for the GM; but not the heroic types either. So, in short, if Maerin finds that his group is growing to big, then I would be more than happy to create a back-up alternative ;D
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