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Post by Ghost Bear on Jun 11, 2008 6:09:40 GMT -5
Ah get off your "computer gamers are the master race" kick. We dirty console playing peasants have a rich history of excellent video games, as recent as Odin Sphere and Shadow of the Collosus and as ancient as good ol' Mario Brothers. That's not quite what he said. What Balgin said (and I agree with him) is that console games ported to PC often suffer due to the limited (in comparison to the PC) controllers of the console systems. The controls are often quite clunky, and RPG menu systems are rarely intuitive. Two good examples of this are Deus Ex 2 (in general) and Oblivion (regarding the menu system). I'm not sure of the precise release order of the games, but they were clearly designed with console gamers firmly in mind. Compare these with the first Deus Ex(in general) and Star Wars: Knights of the Old Republic (for menu systems) and you see the point I hope. Generally it's easier to simplify a control system for a PC to console port than it is to 'complexify'(in quotes because I made it up) a system for a console to PC port. -GB
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Post by Doomy on Jun 11, 2008 6:45:05 GMT -5
I don't play a lot of PC games, but can't you just stick a 360 pad in your PC and use the same controls as you would on a console?
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Post by Ghost Bear on Jun 11, 2008 7:13:38 GMT -5
Yup, that's doable - although I think we're talking more of platform 'specific' controls. Normally it boils down to controller vs keyboard/mouse.
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Post by Balgin Stondraeg on Jun 11, 2008 11:32:23 GMT -5
Ah get off your "computer gamers are the master race" kick. We dirty console playing peasants have a rich history of excellent video games, as recent as Odin Sphere and Shadow of the Collosus and as ancient as good ol' Mario Brothers. That's not quite what he said. What Balgin said (and I agree with him) is that console games ported to PC often suffer due to the limited (in comparison to the PC) controllers of the console systems. The controls are often quite clunky, and RPG menu systems are rarely intuitive. Two good examples of this are Deus Ex 2 (in general) and Oblivion (regarding the menu system). I'm not sure of the precise release order of the games, but they were clearly designed with console gamers firmly in mind. That is actualy pretty much what I meant. I don't like the console design ethic of making all the normal challenges disgustingly easy and all the special ones rediculously hard and prefer the more traditional pc method (by traditional, I mean more in line with the tabletop games that inspired computer games to begin with) of making the normal challengs still challenging and the special ones less over the top (but still a step up).
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Post by zipp on Jun 11, 2008 15:19:30 GMT -5
I personally never understood why they didn't just leave the control schemes simple when they ported, why they felt the need to complicate.
In my opinion the problem lies with the horrible ergonomics of using a keyboard to play video games. I've never really liked it, and I can say that my hand cramps up pretty fast as opposed to a gaming controller, which I can game with for hours.
Also, being two feet in front of my computer screen gives me a headache right fast.
But that doesn't actually hold true. Sure, there are games for the console systems that are too easy and those that are too hard, but the same can be said of many computer games. And there are many console games that get everything just right.
You've never liked console games and have consistently written off their entire history and numerous inspirations and developments. You're also writing off the fact that there are currently three very different systems on the market right now appealing to extremely different sets of gamers. Whatever. That's fine, it's your opinion, but it makes me consistently write off anything you have to say about console systems sucking.
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Post by Agrarvyn on Jun 14, 2008 8:03:56 GMT -5
Well, as GB pointed out, The Elder Scrolls IV: Oblivion was definitely one game which suffered from trying to being both a PC game and a console game simultaneously. They should have had separate teams working on the front-end display and controls so that Oblivion on the PC didn't so obviously feel and handle like a console game for the PC.
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Dark Adder
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Post by Dark Adder on Jun 25, 2008 9:07:56 GMT -5
It's very unfortunate for me that if it's even available on PC that it'll be ported. I also find controls completely illogical for ported games.
And I don't own a single console. Never have. Probably never will, though it's more because of the outlandish prices than any inherant dislike of console games. Generally I've enjoyed the console games I've played at friends' abodes.
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Post by zipp on Jun 26, 2008 14:00:35 GMT -5
It's very unfortunate for me that if it's even available on PC that it'll be ported. I also find controls completely illogical for ported games. And I don't own a single console. Never have. Probably never will, though it's more because of the outlandish prices than any inherant dislike of console games. Generally I've enjoyed the console games I've played at friends' abodes. Well, actually, even the most expensive of the console systems is much cheaper than buying a computer that can handle the latest games. Cost of highest end PS3: 700 Cost of new computer: at least 1000 And I got my PS3 with a wireless controller and three games for 500
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Dark Adder
New Member
Strike quickly, and without remorse...
Posts: 28
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Post by Dark Adder on Jun 26, 2008 14:18:32 GMT -5
True, but I already own a computer, and can use it for so many more things than I can use a console for.
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