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Post by huntingmoon on Apr 25, 2008 13:46:13 GMT -5
I have read that a few of us have used the Warhammer FRPG (the new one) to run some Lone wolf, or at least I think I remember it. I was thinking of implanting them, with the darker overtones and feel it reminds me of a time when the Darklords seemed impossible to stop so I feel like they would make a great fit! I don't plan to introduce any other classes, just have Kai train some folks in the north and then just start showing up questing and righting wrongs.
Has anyone done an advance scheme for Kai Lord, Kai Master, etc, etc?
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Post by Sarra on Apr 25, 2008 13:54:35 GMT -5
Actually, I have! Let me find it...
Look for it tomorrow.
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Post by Sarra on Apr 25, 2008 14:11:43 GMT -5
Kai Lord
WS: +10% BS: +10% S: - T: - Ag: +10% Int: +10% WP: +5% Fel: +10%
Skills: Charm Animal, Common Knowledge (any two), Concealment, Follow Trail, Heal, Navigation, Outdoor Survival, Perception, Read/Write, Ride, Silent Move or Sleight of Hand.
Talents: Acute Hearing or Alley Cat, Fleet Footed or Hardy, Sixth Sense, Marksman or Warrior Born, Stout-hearted.
Trappings: Sword, Bow with 10 Arrows, Kai Cloak
Career Entries: Kithband Warrior, Hunter, Mercenary, Student, Messenger (mostly up to Gm discretion).
Career Exits: Kai Master, Nad Adez Konkor.
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Post by Agrarvyn on Apr 25, 2008 14:13:21 GMT -5
I didn't think that the Kai Order accepted adults for training, so that would rather imply the need for a Kai Novice basic class?
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Post by huntingmoon on Apr 25, 2008 16:51:54 GMT -5
The Kai lord is the basic class (at least in my head anyway), at the rate of progression from the books and (remember, Lone Wolf was half way through the class at teh begining of Flight from the Dark) it would take 10 years to progress. The novice has yet to master any disciplines. I would treat it like Apprentice Wizard, restricted and require GM approval (ie: you start with it or keep on walking brother...)
I am also thinking or working up some Disciplines as talents. It would make progression slower than others but potenatly more rewarding since (in my head anyway) the rewards stack so a Grand Master is capable of super human feats.
For example: *************** Hunting: For each hour you spend hunting in the wild you will find enough food for 2 adults to survive for one day. Each additional hour supplies additional food at a rate of 2 people per hour. Certain enviromental factors (wastelands, Chaos infected areas) can disrupt this ability. Also, never considered surprised when ambushed by non magical means.
Huntmastery: For each our spent collecting food add an additional adult. Also, in areas where Hunting would not normally work each hour spent hunting yealds supplies for 1 adult per hour. Huntmaster also allows the user to idetify poisons with an Intelligence chedk and focus eyesight like telescope (use telescope rules for magnification) **************** The basic disciplines would cost normal talent costs, Kai Master versions would be double.
I have not decided if Grand Masters would be permitted yet.
So, am I way off my rocker here? Is this class going to be way to strong?
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Post by Maerin on Apr 25, 2008 16:56:23 GMT -5
Actually, no. WFRP is structured a bit differently, Agrarvyn, though I see where your logic comes from. I suppose it might be worth considering making a Human (Kai) special race to simulate the "early education" aspect of Kai training. The Kai Lord Career Sarra describes here is still a Basic career, but I could agree that, if one was sticking to the literal setting, it might be a Basic Career with no actual Career Entries.
The trouble with WFRP is that it is not quite as progressive as, say, d20 and therefore doesn't quite as easily represent/model the progressive nature of Kai Disciplines. Consequently, a "starting character" with a first Career like what Sarra illustrates would probably be a Kai Journeyman/Warman, with the Advance Scheme representing that final progression through Savant to Kai Master. As an Advanced Career, the Kai Master Career could be a bit more progressive (though depending on how one spent experience, the progression may or may not actually resemble a "canon" progressive growth in Magnakai Disciplines).
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Post by huntingmoon on Apr 25, 2008 17:06:17 GMT -5
I was thinking of applying "Savage" thought to the disciplines:
Keep it fast, fun and the Flavor.
So I was going to zero in on the basic abilites of the Disciplines, Master disciplines would improve it with maybe some of the cooler special abilities (stuff that came up often but would not overwhelm) added in as part of it. Telescopic sight is cool, total immunity to all envoromental elemental effects is not.
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Post by huntingmoon on Apr 25, 2008 17:08:39 GMT -5
So I guess what I want is a solid progression that I can add in. Something that may have been playtested a little so I am not making up rules as I go. I am not as familiar with this rule set so I dont want to f@#* it up.
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Post by Agrarvyn on Apr 25, 2008 17:09:53 GMT -5
I'm guessing that there would be a Kai Grand Master "retirement" class or would be something like the Assassin class from the original WFRP, with a million different things to do?
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Post by Maerin on Apr 25, 2008 17:13:12 GMT -5
Maybe, but I wouldn't go nuts considering that idea. I think one might take a page from the official Magnamund setting. Lone Wolf was cool in his "special" progression as a Grand Master, a progression that had allegedly never occurred before. But when the whole thing became "accessible" in the setting, and Grand Masters started become a dime-a-dozen, I don't think that did the settting as a whole any good.
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Post by Agrarvyn on Apr 25, 2008 17:15:19 GMT -5
Well, I guess you could break the Disciplines into skill groups and include the Lore-circles as such and then require the player to fill out the huge list of skills before leaving Kai Master?
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Post by Maerin on Apr 25, 2008 17:38:00 GMT -5
Maybe. Each Lore Circle could be an Advanced Career, and that would better fit the relatively "modular" Magnakai abilities into a more WFRP-appropriate model.
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Post by Al on Apr 26, 2008 16:06:58 GMT -5
HM - are you looking for a PC or NPC Kai Lord? If it is NPC, then it does not really matter how you set it up, that is the greatness of being a GM, if it is a PC, then I would agree with the above that the whole system of a Kai Lord does not 'jell' with what I recall from WHRP
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Post by Balgin Stondraeg on Apr 27, 2008 9:51:41 GMT -5
Trappings: Sword, Bow with 10 Arrows, Kai Cloak I'd change that sword to a generic hand weapon if I were you and make the bow optional. There are wood elves in Magnamund? Please no, the absence of elves (while never explicitly stated) is actualy one of it's strengths as a setting. I don't dislike them, it's just that them not being there is a nice refreshing thing as opposed to some other fantasy settings where 75% of player characters are suddenly elves and they're all a bit samey and elitist and exclusive (and often actualy racists). One of the nice things about Magnamund has always been that the prevailing human population has always made the nonhuman stuff seem special and it has that nice maguical wow factor. Surely you mean Sommlending, Maerin, do you not? WTF? I don't remember that from anywhere. You know, there's places like Kalte or the Darklands where surviving is a battle, let alone coping with the denizens and local wildlife. I'd rate environmental survival pretty high (given the ammount of wilderness exploring the kai monks do it makes more sense as well).
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Post by Maerin on Apr 27, 2008 10:33:55 GMT -5
Actually no, I don't Balgin (which is why I said "human (kai)"). The original conversation regarded how to build a character in WFRP that would simulate a Kai Lord. Some of a Kai Lord's Discipline-based abilities are hard to represent as Skills (or even Talents) without driving the Career into the arms of the Advanced Career (which as was mentioned, does not work conceptually because Kai Lord obviously "should" be a Basic Career). One way to side-step around that problem is to create a specific, human-varient race that would address at least some of those abilities (as well as impose some fairly straightforward characteristic disadvantages that make sense for a young kai...and at the same time help address that game balance difficulty that always seems chronic to "Kai" characters).
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