Post by Beowuuf on Mar 31, 2008 16:28:33 GMT -5
As part of the reconstruction of the TotS site when it appears, and in the meantine as a helpful aid to the West Watch, this thread exists to write encyclopaedia entries on all non-canonical creations for the West Watch.
This can be about your own personal character and the NPCs they encounter, or on new ranks, classes, historical events, items, etc. You can even write updates to existing canonical entries of the Manual of the Kai
[/li][li]Armadalus, Sir Cyan Geoffrey
[/li][li]Ascending Dawn, theB
[/li][li]Brotherhood of the Descending Night, the
[/li][li]Crimson Blade, Knight-Savage SenorusD
[/li][li]Dark Walker, Knight-Savage
[/li][li]Flamespear, Knight-Commander Karlnos
[/li][li]Footfall of NaarG
[/li][li]Magnamund Knights' CouncilN
[/li][li]New day, theR
[/li][li]Reclaimed Area of the Darklands (update)
[/li][li]Rehme, Knight-Commander TamasS
[/li][li]Sarra Relivaur, Daughter of Arkin
[/li][li]Wolf Tribe, the[/li][/ul]
Post by Beowuuf on Apr 19, 2008 13:34:00 GMT -5
Sage of Lyris born in MS 5040 in Varetta, Lyris, to the Kai Lord Sun Strider (son of Lord Dantor Beran, a wealthy Sommlending nobleman) and a Lyrian merchant's daughter named Helena Amarrya. After Sun Strider's death in the Fehmarn Massacre, Helena moved to Quarlen, where both she and her son eventually became Lyrian Sages
Spending much of his young adulthood travelling, exploring old ruins, and generally acting as an itinerant do-gooder, Tyrenis met and befriended the Lyrisian nobleman Charles Vendim and the exiled Cat Clan Beastwoman Zipp Dementia. As the Lyrian Order of Sages crumbled around them, Tyrenis was instrumental in maintaining the Sage network in Quarlen, and after the destruction of the Darklords and the return of peace in Northern Magnamund, he spent many years travelling throughout Lyris, attempting to rebuild the Sages.
Upon Gwynian's death, Tyrenis was chosen as the new High Sage of Lyris of the rebuilt Sage Order, though this time the Lyrisian nobles attempted to maintain a facade of tolerance of the Sages by funding the construction of the Gwynian Memorial Hall in Varetta, and appointing Tyrenis as Minister of Doctrine. Now with growing unrest in the Lyrisian upper classes and Tyrenis coming into significant wealth from his noble Sommlending grandfather, he has made a complete break from the Lyrisian nobles.
Tyrenis is the maker and wielder of the rapier Ashlanwen and the poignard Tularis. His current whereabouts are unknown after leaving Helin following a severe illness
Post by Beowuuf on Apr 26, 2008 3:05:37 GMT -5
Magnamund Knights' Council, the
The formal alliance of the Vakeros Knights of Dessi, the Knights of the Realm of Sommerlund, and the Knights of the White Mountain of Durenor. The Magnamund Knights' Council represents a pooling of military might and intelligence of the three kingdoms for mutual defence and to combat the growing darkness in Magnamund.
It was established in MS 5101 and finalised by the diplomatic missions of the first official chairman Lord Kehl Loeman, a Sommlending Knight of the Realm. It is a young organisation in its membership and even noted members are not known outwith the council's circle to the general populous yet.
Wolf Tribe, the
One of the Gorak Orgadak or 'beast creatures' of the Illian planes, who were created by Darklord Vashna during the early days of the darklords, but who gained freedom along with most of the other tribes through the actions of the Cat Tribe.
The Wolf Tribe, along with the Boar and Cat Tribes, are one of the dominate tribes of the plains. Unlike the other tribes, wolf creatures are not at home with their dual nature and must fight the darker impulses of the bodies. Oddly, inspite of this they are a proud people, proud of the perfection of their forms - even if hating their old masters and origins.
Their seperation from their bodies alllows for superior physical feats such as extended pursuit without food and sleep, or great physical exertions. Their channeling of energies to block their baser nature make them very efficient killers, whether hunting for food or hunting for prey. They tend to use weaponery and clothing as badges of rank and to show a level of civilisation. They also try to find a mental focus to seperate from their natures, and this can cause a wolf creature to become zealot-like in the single-mindedness.
Wolf creatures are also drawn to power. They will usualy seek to obtain it for themsevels though, as a way to increase their level of perceived perfection.
Two notable wolf creatures have been Cloe - a rogue wolf creature who allied herself with the Cener Druid the Slavemaster - and Sorba, an aspiring member of the Yellow Robes who infiltrated the Darklands, but whose body was taken over by the mind of the Vakeros knight Tamas Rehme, who renamed himself Beowuuf.
Brotherhood of the Descending Night, the
A small brotherhood of left-hand magic users who, like Vonotar the Traitor, wish to study the right hand path.
The start of the brotherhood was in that time - those few whom Vonotar shared his dream with, and others he actively approached in his plans. They chose to stay in Toran while Vonotar made his way to the Darklands, all ready to spring up from within and prepared for the day Vonotar would return triumphant.
Only a handful in number, they faded into the shadows and departed the Brotherhood of the Crystal Star when Vonotar failed and was instead brought to justice. At that time the Brotherhood of the Descending Night was formed.
The Brotherhood is a fluctuating but strongly knit group, usually five to twenty strong at any one time. Over the many years it gains members from those who are rejects and banished by the Brotherhood of the Crystal Star, and loses members to purges by the Brotherhood of the Crystal Star or when brothers eventually pilgramage to the Darklands in search of alliances and power, never seen again.
Aside from the tight knit community, the Brotherhood also adhere to a strict moral code passed down throughout the years. Sometimes it is added to by various straighter members or corrupted by less idealic leaders with their own agenda, but certain constants remain:
- No brother must ever lie. This is considered vital, to place a brother above those of the Darklands, to ensure trust in the Brotherhood, and most importantly to keep the Brotherhood exteremely careful in their dealings so that none get caught up in a lie and be discovered.
- No magic must ever be used against another, save to avoid detection or unless in self defense.
- Personal power can be sought but not at the risk of the brotherhood - a brother is free to travel by himself into the Darklands but effectively leaves the order.
The Paradox of the Brotherhood has always been that they must try to learn from ones whose words they can never trust. The Code of the Brotherhood and tight knit bonds are certainly methods they use to keep themselves safe when dealing with the enemy, safe from detection, and to ensure they are not corrupted in ideals by those they seek to emulate.
Once a Vakeros knight called Tamas Rehme, an incident in the Darklands saw his mind trapped in the body of an apparently rogue Wolf Tribe member called Sorba. The wolf creature seemed in service to the Darklords but was really an aspiring member of the Yellow Robes. Tamas escaped back to the freelands, and was accepted back into the Vakeros order by Lord Giligar. However Tamas took the name Beowuuf, derived from the name 'beo-weufi', and accepted assignments far from his homeland under the command of the Magnamund Knights' Council and in concert with the Brotherhood of thre Crystal Star.
He gained the nick-name 'Turak-amaz' while undercover in the Darklands, commanding a group of Death knights and Giaks nick-named the Wolf Company.
Beowuuf still wears the uniform of the Vakeros when on duty, and wields a bluesteel sword specially forged for him. His magics have been limited since his transformation to a wolf creature, but the incident that transformed him has left him with bluesteel shrapnel in his left arm, that helps him channel magic.
Or 'seeking ones'. It is a legend of the Dessi that at the time of the plague of the Cener Druids, some Elder Magi saught to change their forms to avoid the plague. This was not successful, and most of them took the name 'seeking ones' and left to seek a cure. According to the legend, only a handful came back to their fellows and the Vakeros battle magics were derived from this group, when the creatures learned to act with their reduced magics.
Rehme, Knight-Commander Tamas
The original name of the Vakeros knight Beowuuf before his life-changing incident. The man achieved the rank of a Knight-Captain in the Vakeros army and was responsible for some minor yet significant defenses and battes against the Vassa peoples.
He studied in the college of Daernath as part of his rise towards Knight-commander, but was intercepted by an Elder Magi mage and member of the high council called Lord Gralmis. Somehow Tamas was shifted off of his path, dropping his career to study the path of mind in Kaenos. It was thought that under the mentoring of Gralmis, Tamas was being groomed for some high post in the hidden college of Keron. However the incident then occured in the Darklands which saw the loss of Lord Gralmis and caused Tamas's transformation to Beowuuf.
A wolf creature who infiltrated the Darklands on a mission as he thought for the Yellow Robes, a mission he had seen in a vision. He came upon the captured Lord Gramlis and his remaining Vakeros bodyguards, including the knight Tamas. Sorba hoped to aid them to secure the help of Dessi later. He aspired to become a Yellow Robe himself, but a mis-understanding lead to Tamas seekng escape by taking over Sorba's body.
Sorba himself had been following the path of the Assassin, gaining skills from all aspects of wolvish life and had begun to have visions when touching on the aspects of the mystic.
Post by Sarra on Apr 26, 2008 3:22:16 GMT -5
Alasi Relivaur was born in a small hamlet outside of Elzian in MS 5033 to a young and powerful Vakeros Lord. He had two older brothers, Kasin and Paido. Each of the three brothers were inducted into the Order of the Vakeros at a young age. Alasi began to travel abroad at 17 years old and ended up involving himself with much of the events in the Lastlands. He fought alongside such heroes as Lone Wolf and Banedon.
In MS 5058 Alasi returned to Dessi to fight off a Vassan invasion led
by the newly appointed Zakhan Kimah. Shortly after the northern empire was repelled to the sands from whence they came Alasi and his wife Sarra gave birth to a son, Arkin. As Alasi continued to aid the Kai Lord Lone Wolf in his struggle against the Darklords his family grew. Sarra gave birth to a daughter, Malvina. (No more for now, too many spoilers already).
Soulforge was a blue-steel weapon forged by Alasi's own hand during the invasion of Zagarna the Terrible. Since his death it has been kept safe within Alasi's tomb. This exotic sword is considered by some to be one of the most potent blue-steel weapons ever forged.
Sarra Relivaur, Daughter of Arkin
This granddaughter to Alasi Relivaur has quite the family legacy to live up to. She is stubborn by nature, but believes in the oaths and ties of the Vakeros Order fully. The young Vakerine is completely selfless when it comes to her duty and would lay down her life for the preservation of her people without a second's thought.
Sarra was born if MS 5086 and is currently 17 years old. She prefers to use a blue-steel sword in combat but sometimes uses a mace as well. She is small in stature and makes up for this slight with quick reflexes and agility. Lord Arkin hopes to see her become a powerful Vakeros Lord one day.
Post by Simey on Apr 28, 2008 6:27:17 GMT -5
Born in Lof to Staran and Halsa Vojske in MS 5082 and named using his great-grandfather's familiar moniker (short for Simearan), Simey displayed considerable physical and mental skill at a young age and was taken into the care of Lord Ritter, a Knight of the White Mountain, when he was seven years old.
Simey initially made good, though not spectacular, progress, but the idea that the position of Knight of the White Mountain might enable him to travel and forge links with his grandfather Ljubak's native land of Slovia, with which he became fascinated, began to spur him on to greater efforts and he was eventually knighted at the young age of seventeen years and eight months.
While his duty since then has largely been the defence of Durenor's borders, the traditional charge of the Order of the White Mountain, he has successfully persuaded some of his superiors of his usefulness with regards to Durenor's relationship with the Grand Principalities and managed, when he was still only nineteen years old to secure an assignment which involved an extended stay in Suentina assisting the Durenese Ambassador to Slovia, Lord Brassenhal.
His experiences during that temporary posting convinced Simey, upon his return to Durenor, that it was important that he go back to Slovia as soon as possible and he commited considerable time and energy to the task of convincing his superiors to give him such a mission. Several months later he was granted permission to return to Suentina, but he was reassigned at the last moment to assist a Sommlending knight, Sir Armadalus, in his hunt for a dangerous beast creature thought to be roaming the eastern fringes of the Wildlands.
The hunt was a failure, Sir Armadalus eventually confirming that he believed their quarry to have escaped them. Simey quickly discovered a new task, however, happening upon information suggesting that documents compromising to Durenese national interests were at large, and this led indirectly to his travelling alongside Sir Armadalus to the Sommlending city of Eshnar.
Events from there on in have become shrouded in darkness....
Post by Simey on Apr 28, 2008 6:41:05 GMT -5
Armadalus, Sir Cyan Geoffrey
A Sommerlund Knight of the Realm who, at a very able and fit thirty years of age, has seen many battles. He primarily investigates rumours of Darkspawn living beyond the borders of the Darklands. His most recent investigation brought him into contact with something wholly unlike his previous experiences, something which he became determined to track and kill for the sake of the men who died fighting the monstrosity.
Whilst in northern Cloeasia, Armadalus was lent Durenese assistance in the shape of a Knight of the White Mountain, Simey Vojske, and three soldiers in his charge. Though he eventually concluded that the creature had passed beyond their reach, he continued to accompany the Durenese knight as he returned to Hammerdal, and this led to their both joining an unusual group of people and beast creatures on a quest to rid the Sommlending city of Eshnar of some great evil that had inhabited it.
What became of much of this group and its mission is uncertain.
Post by Beowuuf on Apr 28, 2008 13:59:13 GMT -5
A member of the High Council of Dessi and a powerful magician of mind magics, Lord Gralmis was the mentor of the Vakeros knight Tamas Rehme in Tamas's later career. Gralmis wished to quest for and defeat the rumoured 'Footfall of Naar', at the time thought a weapon of power. It was thought he was thought lost in the realm of the Darklands while undertaking a mission there to do with the Footfall of Naar, along with a squad of Vakeros knights including Tamas. Tamas became Bewouuf as a result of this mission.
A Dessi mage and member of the High Council, responsible for initially accepting the transformed Tamas Rehme (later to be Beowuuf) back into the Vakeros knights. He was also responsible for forwarding Beowuuf's name for service in Durenor under the Magnamund Knights' Council.
A Sommlending Knight of the Realm that was murdered and impersonated by a Helghast to divert the Vakeros knight Beowuuf when he first came to Durenor seeking the Magnamund Knights' Council.
A young Sommlending boy, approximately seven years old, whose father Tyra Tolan was killed by a Helghast seeking to capture the Vakeros knight Beowuuf. Kalmyn and his sister Simmista were left in care at the Kai Monastery, as both dsiplayed latent Kai talent - the beginnings of Sixth Sense. His Kai name is Dawn Wolf, although he rejects it and his own name he uses is Never Wolf. It has since stuck even with his tutors. He only began training in the practical disciplines of Weaponskill and Hunting, and tried not to develop his Sixth Sense further.
The younger sister of Kalmyn Tolan, she is approximitely four years of age. Her father Tyra Tolan was killed by a Helghast seeking to capture the Vakeros knight Beowuuf. She and her brother were left in care at the Kai Monastery due to displaying latent kai talent in Sixth Sense. While she was not allowed to be taught for a few years yet, she gained a potential Kai name - Quick Fox - and was a regular around the kitchens of the monastery.
The father of Kalmyn and Simmistra Tolan, he was a Sommlending labourer who served during the brief war in MS 5100 that waged throughout the lands. During this period he lost both his arm and his wife. He returned to labouring life on the edges of Sommerlund near the Fryelund of the Kai, and was killed by a Helghast a few years later that was trying to capture the Vakeros knight Beowuuf.
A simple healer based on the edge of the Fryelund forest of the Kai, he was a friend of Tyra Tolan. In his previous life he was a minor healer in the Court of King Ulnar III. He was killed and impersonated by a Helghast who was seeking to capture the Vakeros Knight Beowuuf.
A member of the Brotherhood of the Crystal Star, under the oath of the Shield, he is a high level mage who assumed many administrative duties. He was one of the mages who aided the Vakeros knight Beowuuf when he first came the Guildhalls.
A member of the High Council of the Brotherhood of the Crystal Star. He been responsible for assigning both the Vakeros Knight Beowuuf and the apprentice Moonfire their first missions on behalf of the Brotherhood.
A studious member of the Brotherhood of the Crystal Star, under the Oath of the Tome, and also a lecturer and friend of Master Andras. He has studied much dark literature and is thought of as an unofficial expert in the powers of Naar and the Nadziranim. He briefly aided Master Andras and the Vakeros Knight Beowuuf in the matter of the Footfall of Naar.
Footfall of Naar
The Urga-Kor-Naar ('urga' being high Nadziranim dialect word meaning 'footstep' or 'presence') was suspected by the Dessi of being a powerful weapon. It turned out to be the name given to stone that has appeared after the prescence of the good Naar in Magnamund. Such stone has its structure altered, so that while not magical it certainly is not natural. The stone can have different properties - some react to the mindforce of Naar's agents, glowing. Some lose their physical properties such as weight when in contact with an area Naar has dwelt. It is rumoured that some form of the stone is used for the blood rites of the Nad-Adez-Konkor, some form to breed the advanced Helghast, and that it is perhaps also this stone that enabled the forging of the Maakengorge bridge.
Post by Beowuuf on May 4, 2008 9:50:39 GMT -5
Reclaimed Area of the Darklands (update)
This area was reclaimed during the time of Lone Wolf's Grand Masterdom in MS 5075 by the combined forces of the Dessi mages, the Brotherhood of the Crystal Star and the Herbalish. The project stopped with the growing darkness and renewed tensions from MS 5100 onwards. It is thought the presence of Naar, however brief, in the Darklands when he appeared to the Kai Grand Master Black Cat (and perhaps other instances) has lead to the ground slowly reverting back again.
This is a fact few in the Brotherhood of the Crystal Star, including Master Andras, know - and something they wish to remain a secret.
Ascending Dawn, the
The name of the ship captained by Captain Kollosco. It was sometimes requestioned by the Brotherhood of the Crystal star, until Kollosco betrayed his passenger the Vakeros knight Beowuuf to the Darklands and jumped ship. His second mate Arbo, ship's doctor Tamerus, look out Skelpy, rigger Tern, and cook 'Watch-pie' followed him. The first mate Duman took command of the ship and it survived the subsequent battle with the Darklord forces. The crew, including 'Lucky' Ekk and 'Crazy Ayes', managed to deliver Beowuuf to safety, and Duman changed the name of the ship to the 'New Day'
New Day, the
The new name of the ship the Ascending Dawn after it came under the command of its original first mate Duman. The ship had survived the actions of its first captain, Kollosco, who jumped ship after betraying a passenger and Vakeros knight Beowuuf to the Darklands. Duman completed the mission to the Darklands and safely got the ship home. The crew, including new second mate 'Lucky' Ekk and look-out 'Crazy Ayes', decided to formally dedicate themselves to the Brotherhood of the Crystal Star and run missions only for them.
The nicknames of the ship used by all the crew are 'the Second Change', 'Our Lady Second Chance' or simply 'Our Chance'.
Secretly a member of the Brotherhood of the Descending Night, he was an ex-member of the Brotherhood of the Crystal Star. He used to captain a ship called the Ascending Dawn that was occasionally pressed into service by the Brotherhood of the Crystal Night for missions of importance. His knowedge of left hand magic was limited but he made good advancement into the rudiments of right hand magic. Kollosco betrayed his crew and the Vakeros knight he was carrying, Beowuuf, to allow Beowuuf to be captured on a trip to the Darklands. He had secured a deal with the Hazelae in Eshnar, but found Eshnar blocked. He then journeyed to Kaag with his fellow Brothers Arbo and Tamerus to gain his rewards there.
He wished to learn the secrets of ultimate power to survive after what he believed would be the success of the growing darkness, in order to liberate what was left of humanity once the Dark God Naar grew tired of Mangamund.
A member of the Brotherhood of the Descending Night, and second mate under Captain Kollosco on the ship the Ascending Dawn. A sadist in nature who studied the Nadziranim magics and Left-handed magics purely for power, he was a strict follower of their Code. He followed his captain to both Eshnar and Kaag after helping in the betrayal of his ship and the Vakeros knight Beowuuf.
A member of the Brotherhood of the Descending Night, and ship's doctor under Captain Kollosco on the ship the Ascending Dawn. A man of balance who studied both the Nadziranim magics and left handed magics to understand the world, he shared in Kollosco's assessment and ideals on resigning themselves to the growing darkness. He followed his captain to both Eshnar and Kaag after aiding in the betrayal of his ship and the Vakeros knight Beowuuf.
The slightly slow, large yet dependable first officer of the ship the Ascending Dawn, who took command after the betrayal of the original captain Kollosco. Kollosco sold out a passenger, the Vakeros knight Beowuuf, to the Darklands and jumped ship. Duman renamed the ship the New Day and took command of it as a vessel dedicated to undertaking missions for the Brotherhood of the Crystal Star alone.
A crewman aboard the Ascending Dawn, Ekk managed to survive multiple wounds during the battle with Darkland forces that resulted from the betrayal of his captain Kollosco, who sold out the Vakeros knight Beowuuf during a mission. Ekk gained the nick-name 'Lucky' after his rescue. When the ship came under command of the original first mate Duman, Ekk became the second mate - the original, Arbo, having also jumped ship with Kollosco. Ekk was dedicated to service to the Brotherhood of the Crystal Star as all the crew of the New Day were, as the ship was renamed under Duman.
The nick-name of a member of the crew of the New Day under the command of Duman, whose mind was destroyed by Vordak mental attack. It occurred when he stood firm against a Darklands assault caused by the betrayal of the New Day's old captain, Kollosco, back when the ship was called the Ascending Dawn. Crazy Ayes does not usually speak, nor show any signs of comprehending anything more than basic functions on the ship. However he is used as a lookout due to his sharp-sightedness and willingness to announce any threat to the ship very vocally.
Post by Beowuuf on Oct 5, 2008 6:43:58 GMT -5
Flamespear, Knight-Commander Karlnos
A disgraced Death knight commander forced to lead a small group around the coastal edge of the Darklands to regain his honour. His crime was to care about the troops under his command, and use superior tactics to ensure enemies were slaughtered while none of his troops were lost - even if it meant disobeying orders. Briefly aided the wolf creature Beowuuf who was, infact, a Vakeros knight.
Commander Karlnos was suspected of being and was the father of Toraar Stormhammer. It is perhaps this fact that has tempered his Death Knight training and leadership ability, and also this may have affected Toraar's training and outlook. As such both men have been disgraced for their subsequent un-knightly actions.
Karlnos was pushed from the path of death knighthood as he pursued Dark Walker, taking the path of vengence over his mission of penance. With the death of Toraar, Karlnos felt he had nothing left in life and joined forces with Kollosco and Namanas as part of a sacred group of Three gathered by forces unknown. "One of magic old, one of magic new, one of man's strength with the blessing of their god." Karlnos could wield the Urgo-Kor-Naar, but was denied fulfilling his destiny by the intervention of the Vakeros knight Beowuuf.
His current whereabout are unknown.
A disgraced young Death knight who came under the command of Knight-Commander Karlnos and was forced to regain his honour by patrolling the coastal edge of the Darklands. Toraar's crime was to be a 'coward to pain' - to try to tend his fellow injured Death Knights on the field instead of leaving them to their pains and seeking combat himself.
Toraar was suspected of and was the son of Knight-Commander Karlnos Flamespear. It is perhaps this fact that has affected his training and outlook as a Death Knight, and Karlnos's own training leadership ability. As such both men were disgraced for their subsequent un-knightly actions.
Toraar was killed by an arrow flying out of the Darklands, while under command of the undercover Vakeros and wolf creature Beowuuf.
A rank in the Death knight hierarchy assigned to a member of a crack suicide squad. One who will be used as highly skilled fodder to storm a well defended area or other such dangerous and high-casualty missions.
An experienced solder who becomes one is awarded the rank of Knight-Savage Senorus, and is considered a de facto commander if there are no ordinary Death knights to direct the charge. This rank is sought by an old Death knight who feels his time of battle has ended longs for one last charge of honour. There are usually none with the skill and luck to survive long enough in the Knight-Savages to earn the rank from within.
It is customary for Knight-Savages to show the severing of the ties of life by renaming themselves - either with an old family name or an earned nick-name.
Crimson Blade, Knight-Savage Senorus
A highly skilled warrior, old for a Death knight though only in his fourties. He was a Death knight who felt his time was close and moved to the Knight-Savages. His original name is not widely known, although if discovered it is suspected that it would be tied to legendary deeds. His skill in the Knight-Savages was such that he survived an impossible suicidal charge the only victor, and was mistakenly accused of cowardice and disgraced. Crimson Blade came under the command of Knight-Commander Karlnos, charged to patrol the coastal edge of the Darklands to regain his honour. Crimson Blade was blinded by fellow disgraced Knight-savage Dark Walker while aiding the wolf creature Bewouuf, a creature who was infact a Vakeros knight.
Crimson Blade was captured by freelands forces beyond the Darklands along with Beowuuf. Crimson Blade was freed by Karlnos Flamespear but chose to betray that man when the commander showed he had lost his true way, turning his back on everything.
Crimson Blade's real name is Makal Nightblade, and his second chance at life has changed him. While he has not turned to good, he has also seen the honour-less behaviour of evil. He follows his own moral code, and is perhaps dangerous due to the unpredictable nature of what exactly this honour code could consist of.
Dark Walker, Knight-Savage
A Knight-Savage of the Death knights, Dark Walker's grandfather had filled his head with the tales of the power of Naar, but also knew and told the tales of the 'false' Drakkarim gods and heroes of old. As Dark Walker grew up he decided that Naar was the false god and joined the Knight-Savages in despair. However, he could not bring himself to die in the name of Naar, and was disgraced for this and for his belief in the old Drakkarim gods.
Dark Walker was placed in a group under the command of Knight-Commander Karlnos that patrolled the coastal edge of the Darklands to regain their honour. This group aided the wolf creature Beowuuf, who was infact a Vakeros knight seeking the First Temple at Point Vashna. Upon discovering this place, a being that could have been Naar himself spoke to Dark Walker and charged him with going to the Third Temple. Dark Walker began to believe again, and betrayed his group - including slaying some of the Wolf Company and blinding fellow Knight-Savage Crimson Blade.
Dark Walker's original name was Helos Darkfire, and his grandfather's was Harlak Darkstar.
Unusually for Death Knights, as Harlak Darkfire was a Death Knight, Helos retained an element of family during his harsh training as a Death Knight - in retrospect this can be seen as the reason for his less than pure training and devotion to the cause.
Dark Walker was briefly able to command the Urgo-Kor-Naar, a mineral of the Darklands, but only as he was being used by forces unknown to stir his commander Karlnos Flamespear to his ultimate destiny.
Dark Walker is even more of a zealot now and perhaps more dangerous, current whereabout unknown.
The First Temple is the rumoured place where Darklord Vashna petitioned Naar directly for power during his first accendancy to Archlord, using the cosmic fact of the unbalancing of Aon by the Moonstone's presence as a lever, which would allow Naar to briefly appear.
Despite the unknown truth of the legend, the First Temple as a building certainly exists, and has certainly been exposed directly to Naar. The altar there was long since removed by those of the Darklands harvesting its tainted stone, and the temple itself lies buried under the sands at the tip of Point Vashna, the entrance door concealed.
If the legends were true, then the ruins at Maaken that house the Altar of Vashna would be the Third Temple, where Vashna's quest was completed and his petitions rewarded with great powers.
The nick-name, meaning simply 'strong wolf', of the wolf creature and undercover Vakeros knight Beowuuf. It was gained while in the Darklands when he became the commander of the group of Giaks and Death knights nick-named the 'Wolf Company'
The Nadarog-Kor-Amaz was the unofficial nick-name of a group of Giaks and disgraced Death knights that came under the command of the wolf creature Beowuuf. Beowuuf was infact a Vakeros knight under cover in the Darklands, seeking the rumoured Temples of Vashna. The original Death knights were Commander Karlnos, Toraar Stormhammer, Dark Walker and Crimson Blade. The original Giak troop were nick-named Snarler (Egud Rashgesh), Hunchback (Kordak Gorgaka), Righty (Ardaka), Tall, Dark, Handsome, Pointy, Lancer (Keeshka), Riddle (Dok-Narg-Egor), Stubby and Stubby Two. In actuality the squad only gained the nick-name through Snarler after the betrayal of Dark Walker. It consisted of Beowuuf, Snarler, Crimson Blade, Karlnos, Taraar, Handsome, Stubby Two (renamed Stubby), and Righty